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HDRI Horizon showing in an interior scene


Rowan_Moss
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Hi All,

 

This is my first post on the forums, have recently just been reading through other people's things but now I have an issue so I thought I'd post it here.

 

This visualization is both exterior and interior, and as I am using HDRI to light the exterior, I thought I may as well use HDRI to light the interior too, to keep consistent. In previous renders I have not had this problem, but as soon as I put mr sky portals over the windows this has appeared (and it looks awful without the sky portals)

 

33tte9w.jpg

 

Is there any reason the hdri would show through so much? it is almost like the whole building is slightly transparent...

 

Any help is massively appreciated this is due for hand in very soon indeed!!!

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What I did, was make a standard material, open up the diffuse slot, add a bitmap which is the HDR image, set that to spherical environment, and then drag where it says Bitmap: sky_hdr.hdr bit under bitmap parameters over to the environment and then set the skylight as using the scene environment. Have I missed something? Thinking about it I should probably drag the bitmap from the diffuse slot across to the environment so it knows its spherical environment, is that right?

 

Thanks

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I think the sky has the Haze (visibility at distance) enabled, which turns into a lens shader, which make the environment looking like transparent and going through walls. I can be wrong but I recall having seen this with the mr sky.

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