Rowan_Moss Posted April 28, 2011 Share Posted April 28, 2011 Hi All, This is my first post on the forums, have recently just been reading through other people's things but now I have an issue so I thought I'd post it here. This visualization is both exterior and interior, and as I am using HDRI to light the exterior, I thought I may as well use HDRI to light the interior too, to keep consistent. In previous renders I have not had this problem, but as soon as I put mr sky portals over the windows this has appeared (and it looks awful without the sky portals) Is there any reason the hdri would show through so much? it is almost like the whole building is slightly transparent... Any help is massively appreciated this is due for hand in very soon indeed!!! Link to comment Share on other sites More sharing options...
LukeC Posted April 28, 2011 Share Posted April 28, 2011 (edited) make sure your hdri is set to environment mapping. looks like its set to texture. Edited April 28, 2011 by LukeC Link to comment Share on other sites More sharing options...
Rowan_Moss Posted April 28, 2011 Author Share Posted April 28, 2011 I'm pretty sure it is set up, here is a screenie of what i believe holds all the relevent info. The bitmap on the left is in the diffuse map of a standard map. Thanks Link to comment Share on other sites More sharing options...
mattclinch Posted April 28, 2011 Share Posted April 28, 2011 the material you have highlighted in the material editor is not a) not assigned to anything in the scene, b) therefore not the same as the HDR instanced in the skylight and environ map slot, and c) it also appears to be a bitmap in a material? Link to comment Share on other sites More sharing options...
Rowan_Moss Posted April 28, 2011 Author Share Posted April 28, 2011 What I did, was make a standard material, open up the diffuse slot, add a bitmap which is the HDR image, set that to spherical environment, and then drag where it says Bitmap: sky_hdr.hdr bit under bitmap parameters over to the environment and then set the skylight as using the scene environment. Have I missed something? Thinking about it I should probably drag the bitmap from the diffuse slot across to the environment so it knows its spherical environment, is that right? Thanks Link to comment Share on other sites More sharing options...
pfbreton Posted April 28, 2011 Share Posted April 28, 2011 I think the sky has the Haze (visibility at distance) enabled, which turns into a lens shader, which make the environment looking like transparent and going through walls. I can be wrong but I recall having seen this with the mr sky. Link to comment Share on other sites More sharing options...
Tommy L Posted April 28, 2011 Share Posted April 28, 2011 Drag the HDRI swatch back into an empty material editor slot and select instance. Then control the HDRI from there. Its set to 'Screen for sure at the moment. Link to comment Share on other sites More sharing options...
Rowan_Moss Posted April 28, 2011 Author Share Posted April 28, 2011 i realised that I had dragged across the hdr image itself, and not the hdr image mapped for environment. I'm pretty sure its all going good now! Thanks for all your help!!!!!!! Link to comment Share on other sites More sharing options...
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