Jump to content

horizontal vertical offset physical camera!


lora.federico
 Share

Recommended Posts

it's a flaw in software. It's documented and they've talked about it on vray's forums, unfortunately they can't get max's viewports to behave based on the extra corrections that it adds...... they were talking about trying to get it worked out for the next release.

 

 

so you just have to kinda guess and check it. get it right in the viewport then add about 10% more of the correction value......

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...