ketoz Posted May 8, 2011 Share Posted May 8, 2011 Hi,my name's ketoz & I'm newbie to 3dsmax but I still know some steps to work on,my problem is I don't know how to combine a swimming pool water object with forest environment like the image files attached,so any ideas? thanks in advance [ATTACH=CONFIG]42760[/ATTACH][ATTACH=CONFIG]42761[/ATTACH] Link to comment Share on other sites More sharing options...
ketoz Posted May 8, 2011 Author Share Posted May 8, 2011 Hello?? Link to comment Share on other sites More sharing options...
Cyberstyle Posted May 9, 2011 Share Posted May 9, 2011 The basic process - create your 3d scene, render it, then composite the 2 images together in Photoshop. There's many tutorials online and even in the Help/tutorial files in Max itself that explain how to do this. Link to comment Share on other sites More sharing options...
ketoz Posted May 9, 2011 Author Share Posted May 9, 2011 Okay that seems to be convincing,thanks for follow-up Cyberstyle,by the way do you have any idea about construction animation like this one? Link to comment Share on other sites More sharing options...
Cyberstyle Posted May 9, 2011 Share Posted May 9, 2011 Yes, but it's something more advanced than what you are capable of producing at a beginner level. Start at the begining and work your way up. You sound keen to learn it all which is great, but it seems you are trying to jump ahead, skipping important lessons you need to know first. Animation like this (even though it is a simple animation) is not a simple 'how to' process. There are many steps and constant tweaking involved that a good understanding of the program is essential and definitely required first. Again, have a good look through tutorials in Max and online and 'actually do them'. There are many books available through Amazon too which are a great resource to own and have at your side. What you get out of 3D all comes down to how much time and effort you are prepared to put in to begin with. Link to comment Share on other sites More sharing options...
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