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Mudbox ect anybody using them for Arc Viz ?


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The new premium Autodesk Design Suite has

 

Autocad

Max Design

Mudbox

Sketchbook Designer

Showcase

 

 

Can I ask does anybody use Mudbox Sketch book or showcase to make money in the viz business.

 

Is it worth the upgarde?

 

 

Is this ment to aimed at the Arc Viz business or who?

 

 

 

Thank you

 

phil

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I can only speak for myself, but I find Mudbox rather useful. Lots of small details in furniture can be done quickly, giving the model a more natural, organic feel. And the integration with 3ds max is amazing (so far). The models come and go from one app to the other in no time and perfectly.

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I can only speak for myself, but I find Mudbox rather useful. Lots of small details in furniture can be done quickly, giving the model a more natural, organic feel. And the integration with 3ds max is amazing (so far). The models come and go from one app to the other in no time and perfectly.

 

Can you elaborate please Rick regarding the workflow between Max and Mudbox? I'm looking at Mudbox or Zbrush, so any guidance would be great!!

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It's actually pretty straight forward. I model the base mesh for, say, a cushion in Max. Then, I export it to Mudbox (haven't tried the new "Send to Mudbox" thing), just being careful to create quad only meshes. Once inside, I add details such as wrinkles, organic deformations, etc. I also paint a bit while there (at least the basic colors), and export it back to Max as FBX. The file comes clean, unwrapped and ready to work with (proper materials, for instance). You can take the unwrapped map Mudbox created when exporting the mesh and work on it in Photoshop, if needed.

Another thing you can do (but this one I haven't fully mastered yet) is to make all deformations in Mudbox and have it create the displacement map, so you can apply to your original base mesh in Max.

There's a world of possibilities, and Mudbox seems, at least to me, a lot more friendly than ZBrush.

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Yea Ive heard mudbox is easier to pick up and use than Zbrush which can be complicated.

 

The thing that interests me is you say that mudbox unwraps the model ready for textures, is this automated? If so how good is it? Is is something comparable to Unwrella?

 

Thanks, Dean

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Ive also been looking into the benefits of a 3d sculpting package and from Pixologic the makers of ZBrush, comes Sculptris, a free and very competent piece of kit and well worth a look if your sculpting requirements are limited. Ive also been using it to clean point cloud mesh data and it proves to be very useful. http://www.sculptris.com/

 

Thanks for the link, looks interesting!!

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Yea Ive heard mudbox is easier to pick up and use than Zbrush which can be complicated.

 

The thing that interests me is you say that mudbox unwraps the model ready for textures, is this automated? If so how good is it? Is is something comparable to Unwrella?

 

Thanks, Dean

 

Well, never used Unwrella, but the whole unwrapping process in Mudbox is pretty seamless (at least from my experience with the app). The moment I start painting over it, it creates an automatic unwrap, and you can save the resulting map for further edition in PS.

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