YOHKOH Posted May 11, 2011 Share Posted May 11, 2011 (edited) Hi all We invested in Materialwerk Brix last year. Does anyone know of a work around for using this with the new 2012 max version of Max or if there are any other apps or scripts which we can use the supplied jpgs to randomly tile the texture in max. Ta Edited May 12, 2011 by YOHKOH Link to comment Share on other sites More sharing options...
TSuess Posted May 11, 2011 Share Posted May 11, 2011 I have a tutorial on creating non-repeating procedural brick in Max with no plug-ins. May be a possible option to explore. http://www.renderededge.com/2011/02/procedural-brick-using-slate-material.html Link to comment Share on other sites More sharing options...
jophus14 Posted May 11, 2011 Share Posted May 11, 2011 Nice tutorial TSuess. Link to comment Share on other sites More sharing options...
YOHKOH Posted May 12, 2011 Author Share Posted May 12, 2011 Thanks for the tutorial. I'm giving it a go. Seems like max / vray could do with a variance on the tile map which allows for a large number of jpegs to be inserted and placed randomly. Something like the multi/subobject material but which doesn't rely on geometry. Link to comment Share on other sites More sharing options...
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