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Parking stalls?


archkre
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do you mind the yellow lines in the parking??

 

i use opacity maps, its pretty simple and lite, just render your parking to jpg open in photoshop and create the yellow stripes over a black background with the proportions of the image of the parking lot.

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I actually boolean cut the area where the stripes are gonna be. The cut would be the size of the stripe itself and I just make a stripe, region it and place it where the holes are. I just assign a different layer to the stripe and the parking lot itself. It's a lot of work but I'm used to it now. It's not the best way to do it though.

 

I model 99.9% in AutoCAD by the way.

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I usually model them, then do a boolean intersection, then move them up a fraction of an inch. This way they follow the topography perfectly and you don't make any unnecessary polygons by actually cutting them out (as I used to do).

 

I've also used Illustrator to draw the lines, then map the image (save out as a jpg), but I've never gotten good close ups, so I tend to do the modeling as it will always look crisp.

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"I convert the lines to polylines in auto-cad, assign them all a width of 6", raise them 1/16" above the ground, then link the file into max/viz. They come in as rectangles and I assign them a double-sided material. done!"

 

This works very good & sweet when the street is 100% flat, and actually they have a curve section

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If the terrain is flat I use the method described by calvino56 except I import the lines instead of linking them.

 

If the terrain is contoured I do what MBR described, but make sure to convert them to editable mesh or poly. I've left them as booleans before and found them to be corrupted upon re-opening the scene.

 

In either case, after creating the geometry for the stripes, I assign the same bump texture to them as the road surface, make it whatever color I want and add a noise or smoke map to the opacity channel so they look like the cars have run over them a thousand times and worn the paint down.

 

Good Luck!

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