archkre Posted August 5, 2004 Share Posted August 5, 2004 What method do you prefer to model the strips/bands of the Parking stalls? Thank you Link to comment Share on other sites More sharing options...
Chad Warner Posted August 5, 2004 Share Posted August 5, 2004 I import the linework from ACAD, then use the "outline" option under the spline edit modifier, then convert to editable mesh. Otherwise, there is a parking script available from either scriptspot.com or tdp.nu -Chad Link to comment Share on other sites More sharing options...
radioVOY Posted August 5, 2004 Share Posted August 5, 2004 do you mind the yellow lines in the parking?? i use opacity maps, its pretty simple and lite, just render your parking to jpg open in photoshop and create the yellow stripes over a black background with the proportions of the image of the parking lot. Link to comment Share on other sites More sharing options...
Onslaught Posted August 5, 2004 Share Posted August 5, 2004 I actually boolean cut the area where the stripes are gonna be. The cut would be the size of the stripe itself and I just make a stripe, region it and place it where the holes are. I just assign a different layer to the stripe and the parking lot itself. It's a lot of work but I'm used to it now. It's not the best way to do it though. I model 99.9% in AutoCAD by the way. Link to comment Share on other sites More sharing options...
Tim Nelson Posted August 5, 2004 Share Posted August 5, 2004 Modeling in autocad: I just extrude a rectangle 1/8" and place it just above the pavement plane. Then copy as many times as you need. Takes just a couple minutes. Link to comment Share on other sites More sharing options...
mbr Posted August 5, 2004 Share Posted August 5, 2004 I usually model them, then do a boolean intersection, then move them up a fraction of an inch. This way they follow the topography perfectly and you don't make any unnecessary polygons by actually cutting them out (as I used to do). I've also used Illustrator to draw the lines, then map the image (save out as a jpg), but I've never gotten good close ups, so I tend to do the modeling as it will always look crisp. Link to comment Share on other sites More sharing options...
Vince Paske Posted August 5, 2004 Share Posted August 5, 2004 I convert the lines to polylines in auto-cad, assign them all a width of 6", raise them 1/16" above the ground, then link the file into max/viz. They come in as rectangles and I assign them a double-sided material. done! Link to comment Share on other sites More sharing options...
William Alexander Posted August 6, 2004 Share Posted August 6, 2004 I convert the lines to polylines in auto-cad, assign them all a width of 6", raise them 1/16" above the ground, then link the file into max/viz. They come in as rectangles and I assign them a double-sided material. done! That is a sweet solution! Cheers WDA Link to comment Share on other sites More sharing options...
ishpalsingh Posted August 6, 2004 Share Posted August 6, 2004 hmm so many methods of making parking strips i make rectangles then make regions out of them Link to comment Share on other sites More sharing options...
archkre Posted August 6, 2004 Author Share Posted August 6, 2004 "I convert the lines to polylines in auto-cad, assign them all a width of 6", raise them 1/16" above the ground, then link the file into max/viz. They come in as rectangles and I assign them a double-sided material. done!" This works very good & sweet when the street is 100% flat, and actually they have a curve section Link to comment Share on other sites More sharing options...
Brian Cassil Posted August 6, 2004 Share Posted August 6, 2004 If the terrain is flat I use the method described by calvino56 except I import the lines instead of linking them. If the terrain is contoured I do what MBR described, but make sure to convert them to editable mesh or poly. I've left them as booleans before and found them to be corrupted upon re-opening the scene. In either case, after creating the geometry for the stripes, I assign the same bump texture to them as the road surface, make it whatever color I want and add a noise or smoke map to the opacity channel so they look like the cars have run over them a thousand times and worn the paint down. Good Luck! Link to comment Share on other sites More sharing options...
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