Chris MacDonald Posted May 16, 2011 Share Posted May 16, 2011 In max I've run into a slight problem in the bitmap slot on my material browser in that every time I input a size value of more than 10,000mm (the texture I'm using needs to be 12,000mm) it simply resets the size value down to what appears to be its maximum limit of 10 meters. So does anyone have any ideas to: 1) stop it doing this, 2) work around it, 3) why autodesk implemented an arbitary maximum size?! Link to comment Share on other sites More sharing options...
alrawli Posted May 16, 2011 Share Posted May 16, 2011 What about changing your working units to meters insted of mm might just be a limit for working in mm. Link to comment Share on other sites More sharing options...
notamondayfan Posted May 16, 2011 Share Posted May 16, 2011 Are you controlling the bitmap size from inside the material editor? If so try using UVW map modifiers, I've never had a problem with them. Link to comment Share on other sites More sharing options...
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