D C Posted May 16, 2011 Share Posted May 16, 2011 (edited) I'm working on a project that involves a rather large car park. I need to map the the white parking bay lines and road markings into the road object. Does anyone have experience in doing this? Whilst through expereince I know how to utilize the unwrap tool, given there are many ways in which to acheive a desired outcome I'm interested in hearing peoples methods in implementing this into a scene? Edited May 16, 2011 by Dan.Corris Link to comment Share on other sites More sharing options...
notamondayfan Posted May 16, 2011 Share Posted May 16, 2011 If its for mid / far views then I would just model the markings. Probably easier than unwrapping and would use less ram too as you would need some large maps to keep sharpness. For close-ups, I would map them, and displace the markings. Dean Link to comment Share on other sites More sharing options...
D C Posted May 16, 2011 Author Share Posted May 16, 2011 If its for mid / far views then I would just model the markings. Probably easier than unwrapping and would use less ram too as you would need some large maps to keep sharpness. For close-ups, I would map them, and displace the markings. Dean Thanks dean. I had thought about moddeling the lines. Would you model the lines with any kind of definintion i.e. a smooth slight gemoetry bump in the middle? OR are we a simple cube with a small amount of height? Link to comment Share on other sites More sharing options...
notamondayfan Posted May 16, 2011 Share Posted May 16, 2011 I guess it depends on what you are seeing and if you are going to see the detail. I would personally use splines with a sweep modifier so you can quickly change the profiles of the lines if needed. Link to comment Share on other sites More sharing options...
davistalexander Posted May 16, 2011 Share Posted May 16, 2011 renderable splines set to rectangular should get you set up quickly, also you can use viewpoet canvas to paint the white lines on the asphalt parking map... renderable splines will be faster and less problematic.. davis Link to comment Share on other sites More sharing options...
matthewgriswold Posted May 16, 2011 Share Posted May 16, 2011 +1 for renderable splines. If you've got sloping surfaces, trace the parking lines in a Top view, switch to a perspective and use the Glue plugin to place them flush with the surface of the paving. Extrude them slightly to make sure you don't have artifacts with coincident faces, disable their shadow casting and voila, parking lot lines! Link to comment Share on other sites More sharing options...
D C Posted May 16, 2011 Author Share Posted May 16, 2011 Thanks for the suggestions. Link to comment Share on other sites More sharing options...
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