d61helix Posted May 17, 2011 Share Posted May 17, 2011 okay, iam using max 2012, i know the issue with extremely slow saving with previous version due to manifestation of note tracks when merging files, but in 2012, saving isnt a problem anymore and you can still save quite fast even thou you have alot of note tracks. Now, my problem is i totally ignored the note tracks and create a file that has over 100million note tracks. I calculated the amt of time i need to delete one note, and it will take me about 20 days to clear everything using maxscript and thats just crazy. I not sure why its so damn slow, but i guess its bcos the file is so huge, thats its maxing out my memory and slowing down the deletion process. Is there even a method to delete all the note tracks at once without to delete one by one. Why did autodesk create such a stupid bug!!!!! anyone got any idea? i really need this scene and at my wits end. Link to comment Share on other sites More sharing options...
Kelly Michels Posted September 8, 2011 Share Posted September 8, 2011 Can you zip this file and send it to me? I would like to review it and get it fixed for you. I can provide you with an FTP site to upload the file to if needed. Do you have steps that can reproduce the issue? Are you still encountering this? Also, I realize this post is from May but I just was sent a link to it. I would like to work with you to run this down for you. Kelly Michels kelly.michels@autodesk.com Senior 3ds Max QA 3ds Max Beta Manager Media & Entertainment Division Autodesk Link to comment Share on other sites More sharing options...
Companioncube Posted September 16, 2011 Share Posted September 16, 2011 http://area.autodesk.com/blogs/maxstation/n49_overly_large_max_files_or_scenes_that_take_up_a_lot_of_memory Link to comment Share on other sites More sharing options...
guilhermegoldenzon Posted July 9, 2012 Share Posted July 9, 2012 I found this solution, worked very well for me http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=10078426&linkID=9241177 Link to comment Share on other sites More sharing options...
selos69 Posted July 10, 2012 Share Posted July 10, 2012 This is a problem that doesn't seemed to have gone away for ages. Still can't find a decent explanation... Copy and paste this into the MaxScript listener window: while (numNoteTRacks TrackViewNodes.Max_MotionClip_Manager > 0) do deleteNoteTrack TrackViewNodes.Max_MotionClip_Manager (getNoteTrack TrackViewNodes.Max_MotionClip_Manager 1) Link to comment Share on other sites More sharing options...
Nic H Posted February 20, 2013 Share Posted February 20, 2013 urgh this somehow made its way into a load of our current projects fixing it with the 'cleaner script 5' on scriptspot nice bug autodesk Link to comment Share on other sites More sharing options...
vojtechcada Posted February 20, 2013 Share Posted February 20, 2013 The fastest way to get rid of it that I'm aware of is mentioned here: http://forums.cgsociety.org/showpost.php?p=7106404&postcount=18 Link to comment Share on other sites More sharing options...
Origins Posted October 2, 2013 Share Posted October 2, 2013 hey guys, just wasted 4 hours with this and previous scripts and stuff had difficulty in fixing this issue cause it was 1.6 million notetracks. http://www.scriptspot.com/3ds-max/scripts/cleaner#comment-24587 this script (the latest one) removed them like the flies on a kreme karamél! Link to comment Share on other sites More sharing options...
vojtechcada Posted October 2, 2013 Share Posted October 2, 2013 hey guys, just wasted 4 hours with this and previous scripts and stuff had difficulty in fixing this issue cause it was 1.6 million notetracks. http://www.scriptspot.com/3ds-max/scripts/cleaner#comment-24587 this script (the latest one) removed them like the flies on a kreme karamél! Well, that's exactly the same two lines as in Denis Trofimov's cgsociety post linked above (a few words of credits would be appropriate there, I think). Link to comment Share on other sites More sharing options...
Origins Posted October 2, 2013 Share Posted October 2, 2013 hope it helps someone, i am sure the script's author think the same as he is sharing it...i am sorry i dont care... Link to comment Share on other sites More sharing options...
nayankadu Posted October 3, 2013 Share Posted October 3, 2013 add this script - trackViewNodes[#Max_MotionClip_Manager].track = copy trackViewNodes[#Max_MotionClip_Manager].track Hit enter, then type gc() And hit enter again thank u.. Link to comment Share on other sites More sharing options...
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