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Complex retopology, when and how


Jonathan
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Im creating some really complex meshes from photogrametric point cloud data and have reached a bit of a crossroads in terms of modelling strategy. Should all models be retopologised? What happens when the model is so organic and that level of detailed form is to be maintained? I realise that low poly models are far more useable yet should every nook and cranny be re-modelled (via graphite modelling tools) again? I'd be interested to hear your thoughts.

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For example, Im testing the Agisoft Photoscan software and have a model of a local standing[ATTACH=CONFIG]42886[/ATTACH] stone. To be of value, something like this needs to be detailed and precise. Attatched is a quick render in Mental Ray with default lighting...

pencil.png

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Mudbox looks useful but Im not sure its quite right for this type of work. MeshLab is great yet I dont think it creates quads and WrapIt (a max plugin) seems very capable yet Max's topology and graphite tools look of similar quality. Perhaps I should just get my head into graphite? Checked out Pro Optimize but couldnt find anything related.

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