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Loft interactive


Rafael Reis
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The baked-in lighting looks fantastic. Don't know if Unity lightmap engine can give results comparable to this.

 

Just being curious, did you use VRayCompleteMap for the wooden floor, or did you separate the diffuse texture from the lighting?

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Looks good Rafael ! very clean bake

 

Only really odd thing is the cubemap reflection under the counter, when you catch the very wrong fireplace in the reflection, i'd suggest going with a bit more of a blurred cubemap (You can do it with ati cubemapgen to blur it out nicely, it's a major pain in the ass to do, but it adds a lot to the glossy looks.)

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