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geometry details missing in viewport but shows in render


bkcy
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Aside from the "display as box" option under object property, does anyone know of a technique to hide or store details (polygon) from a geometry without showing it in the viewport but allows the detail to get rendered?

 

Essentially I have what looks like a flat piece of geometry that in some magical ways render with highly detailed polygon that I do not see in viewport. Any advice?

 

- the editable poly geometry is NOT a proxy and display as box option is checked off

- material applied to this object does not have any texture map in any of the slots

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How sure are you that it is the same thing being rendered? Put two things in the same place and turn on "render hidden" and make the viewport object not "renderable".

 

There might be something with the LoD utility, but I can only get it to show me an error message with no content.

 

Ah, this trick worked nice:

- create a teapot

- create a box

- add an edit poly to the box (do not convert, add modifier)

- attach teapot

- select box element and delete

- right click on Edit Poly Mod and "off in viewport"

 

Visibility, transformations, materials... all seem to work OK.

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In sub object mode (faces) you can select polygons and hit Hide Selected in the right panel. This will hide polygons, but they will render. It's a bit tricky though, as it's too easy to forget which objects have hidden geometry.

 

Also another way would be to use the Optimise modifier, and turn it off at render time.

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