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Interior scene help


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1306615127.jpg

Studio/Institution: n/a
Genre: Commercial Interior
Software: Maya 2012, V-Ray 2
Description:

Hi all

 

I've been working on a visualisation for my work (I am not a 3d artist, it's more of a hobby which my workplace are taking advantage of!) and this is my first attempt..

 

I like it, but it lacks the 'realism' that I've seen all over this site! :( Just wondered if any of you experts could point me in the right direction.. is it lighting, modelling, textures (or all!?) that I need to be brushing up on? The attached image is straight from Maya, no post-work in Photoshop yet.

 

All feedback welcome! Many thanks

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I think the artificial lighting is dominating the scene too much as opposed to the natural lighting coming through the window. In fact, it doesn't really look like there's light coming from the window at all. A better balance would help a lot. Also, the image outside the window looks like it is a bit underexposed: brightening it up would also help.

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Make sure you are working in a linear workflow. The daylight streaming in from window should be burning the ground (even if its black). Open the file in photoshop and throw a gamma 2.2 curve on it (bringing up the mid-tones). It will look much more realistic.

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