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Can't get shadows blurred by frosted glass


papalama
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Hi!

Let me explain what I mean by a real life example of matt plastic plate what makes shadows of objects placed behind it blurry:

[ATTACH=CONFIG]43121[/ATTACH]

 

Unaffected shadows i've got of V-Ray rendering:

[ATTACH=CONFIG]43122[/ATTACH][ATTACH=CONFIG]43123[/ATTACH]

 

My numerous attempts to get shadows blurred by glass plate led to nothing so I began to doubt whether it is possible?

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Yeah, caustics is definitely the way to do it. Here's a quick test as an example. Target direct light with vray shadows, caustic subdivs at 100,000; simple glass with refraction glossiness at 0.9; global caustic settings at multiplier=1, search distance=0.2m, max photons=4000.

 

But you can experiment with the values, I'm no expert on this by any means!

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Hi, Stephen!

 

I've followed your advise and got caustics of glass itself...

[ATTACH=CONFIG]43258[/ATTACH]

but nothing more....

at least I saw it's possible :)

Have no idea what's missing in settings...

Edited by papalama
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It works now!

 

[ATTACH=CONFIG]43269[/ATTACH]

 

So, as i see, with caustics set on, distribution of reflected and refracted light is actually calculated, but it's placed over the 'transparent shadow'.

 

'affect shadows' in 'fog' section is not very obvious, but i think i could figure it out myself, with more attention to The Manual maybe :)

Thanks a lot!

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  • 2 months later...

I was almost ripping my hair out - I was using a vray light, sphere, for my scene & couldn't get the diffused shadow to work through glossy refraction. Finally tried a max default light - target direct w/ vray shadow or area shadow & the darn thing work.

 

...That's crazy, vray caustics dont work with vray lights? (at least for me - maybe I did not enable something.)

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