papalama Posted June 4, 2011 Share Posted June 4, 2011 Hi! Let me explain what I mean by a real life example of matt plastic plate what makes shadows of objects placed behind it blurry: [ATTACH=CONFIG]43121[/ATTACH] Unaffected shadows i've got of V-Ray rendering: [ATTACH=CONFIG]43122[/ATTACH][ATTACH=CONFIG]43123[/ATTACH] My numerous attempts to get shadows blurred by glass plate led to nothing so I began to doubt whether it is possible? Link to comment Share on other sites More sharing options...
Thablanch Posted June 6, 2011 Share Posted June 6, 2011 You can do this by following this tutorial: http://www.richardrosenman.com/project/imagesandmore/?cid=85 Hope it helps. Link to comment Share on other sites More sharing options...
papalama Posted June 6, 2011 Author Share Posted June 6, 2011 I meant influence on shadow: [ATTACH=CONFIG]43138[/ATTACH][ATTACH=CONFIG]43137[/ATTACH] But thanks anyway, nice tutorial ) Link to comment Share on other sites More sharing options...
Thablanch Posted June 6, 2011 Share Posted June 6, 2011 That's what I ment also... The Fog "should" affect shadows as well Link to comment Share on other sites More sharing options...
papalama Posted June 6, 2011 Author Share Posted June 6, 2011 Influence of 'glossiness' parametre on shadows blurriness seems to me even more reasonable, but anyway: [ATTACH=CONFIG]43139[/ATTACH] Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 7, 2011 Share Posted June 7, 2011 I'm not sure, but perhaps you need to enable caustics for this to work. As far as I know the 'affect shadows' option for refractive materials is just a quick and dirty shortcut and not totally accurate. Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 7, 2011 Share Posted June 7, 2011 Yeah, caustics is definitely the way to do it. Here's a quick test as an example. Target direct light with vray shadows, caustic subdivs at 100,000; simple glass with refraction glossiness at 0.9; global caustic settings at multiplier=1, search distance=0.2m, max photons=4000. But you can experiment with the values, I'm no expert on this by any means! Link to comment Share on other sites More sharing options...
papalama Posted June 9, 2011 Author Share Posted June 9, 2011 (edited) Hi, Stephen! I've followed your advise and got caustics of glass itself... [ATTACH=CONFIG]43258[/ATTACH] but nothing more.... at least I saw it's possible Have no idea what's missing in settings... Edited June 9, 2011 by papalama Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 9, 2011 Share Posted June 9, 2011 Have you turned 'affect shadows' off in your glass material? If you're using caustics this should now be disabled. Link to comment Share on other sites More sharing options...
papalama Posted June 10, 2011 Author Share Posted June 10, 2011 It works now! [ATTACH=CONFIG]43269[/ATTACH] So, as i see, with caustics set on, distribution of reflected and refracted light is actually calculated, but it's placed over the 'transparent shadow'. 'affect shadows' in 'fog' section is not very obvious, but i think i could figure it out myself, with more attention to The Manual maybe Thanks a lot! Link to comment Share on other sites More sharing options...
Judge2x Posted August 21, 2011 Share Posted August 21, 2011 I was almost ripping my hair out - I was using a vray light, sphere, for my scene & couldn't get the diffused shadow to work through glossy refraction. Finally tried a max default light - target direct w/ vray shadow or area shadow & the darn thing work. ...That's crazy, vray caustics dont work with vray lights? (at least for me - maybe I did not enable something.) Link to comment Share on other sites More sharing options...
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