gdamaso88 Posted August 9, 2004 Share Posted August 9, 2004 does anyone know of a good 3dmax 6 /3d viz 2005 book that includes detailed information of mental ray specfically in 3d max 6? Link to comment Share on other sites More sharing options...
Jennifer Posted August 10, 2004 Share Posted August 10, 2004 The tutorial book that comes with max (or Help->Tutorials from the menu) is an excellent source. The max reference (Help->User Reference) will give you full details on all of the options. Link to comment Share on other sites More sharing options...
William Alexander Posted August 11, 2004 Share Posted August 11, 2004 The tutorial book that comes with max (or Help->Tutorials from the menu) is an excellent source. The max reference (Help->User Reference) will give you full details on all of the options. Yes to be sure, MR in Max is still one of the steepest learning curves around, although the web based information is starting to show up. But if you are new to Photon based GI and the Final Gather approaches the books, I have seen are about as good as the Max help files- come up short for approach and very slim on how the parameters really effect the render. gdamaso88, If you can deal with a broad based programming explaination- i.e this is tied to that and these values are based in this and effect that, from a programmers thinking: Rendering With Mental Ray- Driemeyer-2nd ed.-Springer. Look it up on the web. Got alot out of the book, however technical. The toughest part is getting into node based thinking with Max's GUI. Good Luck with MR, keep playing with it. WDA Link to comment Share on other sites More sharing options...
jucaro Posted August 11, 2004 Share Posted August 11, 2004 Got alot out of the book, however technical. The toughest part is getting into node based thinking with Max's GUI. WDA Hmnn...interesting...What's node based thinking? How does one think in nodes? Link to comment Share on other sites More sharing options...
William Alexander Posted August 11, 2004 Share Posted August 11, 2004 Hmnn...interesting...What's node based thinking? How does one think in nodes? It's more of a schematic / logic / programming thinking. You need to make connections in a specific sequence and formatted order for the parts of a shader and shaders to work with in a material. Vs Max's GUI that covers up and relieves the user from having to know how to make the proper connections......, in most areas. It's just below the surface in most of Max, unless your a programmer or have experience from other apps then you know it's there. Key Framing (a node) and controllers are another example of having to think nodal. It's a simple concept but I fall short of a simple written explaination. WDA Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now