mitchpeacock Posted June 7, 2011 Share Posted June 7, 2011 Studio/Institution: Troopers Hill LtdClient: LDA DesignGenre: LandscapingSoftware: Max, V-ray, PhotoshopWebsite: http://www.troopershill.co.ukDescription: Hi Guys, Never posted an image here before as I mainly produce verified photomontages. This however is a more polished version of some conceptual npr work I was doing earlier in the year. I need some advice/critique on the image generally and would also like to gauge opinion of the way I have illustrated the people, an earlier draft had clay rendered people which I think I preferred, or maybe I just need some better/higher poly people models? Thanks Mitch Link to comment Share on other sites More sharing options...
matthewgriswold Posted June 7, 2011 Share Posted June 7, 2011 The people are looking pretty stiff/lifeless, but I wouldn't say higher poly counts would help, only hurt your render times. You are at such a far distance that the details wouldn't be seen... Can we see a version with the clay rendered people? Link to comment Share on other sites More sharing options...
mitchpeacock Posted June 7, 2011 Author Share Posted June 7, 2011 yes, maybe a few walking would help. I had considered a couple placed walking nearer the camera, but I cant find any good posed walking models where they don't look like a dandy highwayman or a hooker! Anyway - clay rendered [people] version attached [ATTACH=CONFIG]43197[/ATTACH] Link to comment Share on other sites More sharing options...
Nic H Posted June 7, 2011 Share Posted June 7, 2011 i find the camera angle uneasy its disconnected from everything, too wide and looking at the ground. other than that could be pretty good! however i would go for heavier post work on this or a more restrained dual colour pallete / less brown in teh image. Link to comment Share on other sites More sharing options...
matthewgriswold Posted June 7, 2011 Share Posted June 7, 2011 clay people look good, though their back sides, where the soundform isn't shinning light directly on them, seems too dark. you could probably try a translucent shader that would allow light to pass softly through the crowd. might draw the attention of the image a little better to the subject in the process. like nicnic said, the foreground commands this image. Link to comment Share on other sites More sharing options...
Tron Posted June 7, 2011 Share Posted June 7, 2011 Love it. Great depth and gradients going on in this image. Link to comment Share on other sites More sharing options...
Nic H Posted June 7, 2011 Share Posted June 7, 2011 ^ not really there is no depth due to the camera being so high. it creates it a single vanishing point centered not quiet in the middle of the image - making it feel kind of 'graphic' rather than deep and layered Link to comment Share on other sites More sharing options...
mitchpeacock Posted June 7, 2011 Author Share Posted June 7, 2011 thanks for the useful comments so far. I see what you mean Nic, I think I may be trying to show too much in one view and ended up with too wide a lens. I was hoping to draw the eye through from the foreground to the centre of image. There's very little post work, so I may recompose to landscape and take in a lower view across the planters much closer to the soundform - a good opportunity to use some better people models too! Link to comment Share on other sites More sharing options...
Tron Posted June 7, 2011 Share Posted June 7, 2011 I like the view high up like it is. If you lowered the cam, you would lose your macro perspective and then your render would just be of foreground elements... with a little stage in the back. Link to comment Share on other sites More sharing options...
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