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Parallel projection / brick does'nt look good


dalaylama
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Hi,

 

Long time since I posted here, sorry about that i wasn't in the 3D field for a time now.

 

My question is in two part ( btw i am using Vray 1.49 for SU7)

 

Q1

I need to do a parallel projection of a building and render it in vray. I read few post about that the general awnser is that i have to turn off my physical camera off go into parallel projection into the SU camera and then play with your sun parameter for light setup.

 

I tryed it, the perspective is parallel but i only get a verry zoomy( like at 3 or 4 feet of the projected wall) evenif i zoom out or in it kind of dont change anything. Changing the output doesn't change anything also.

 

Q1:Am i doing it rigth?

 

Q2

 

I have find that it is much easier to leave the physical camera on, and change the FOV of the SU camera to 1 instead, wich give me almost a parallel projection and keep the a correct light. The problem is that after post working it that the brick wasn't quite readable.SEE LINK

 

http://dl.dropbox.com/u/4485448/10250-3d-21-ARR_FINAL.jpg

 

Q2: How do I get the brick to look better. In Vray or is there any way to postwork it

My office tend to keep vray to the minimum so i cant get in something to fency like displacement.

 

Thank you;)

 

Joel

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