Dave Buckley Posted June 9, 2011 Share Posted June 9, 2011 Does anybody know of a script that will slice a selected poly and with random spacing in one direction? Something similar to the below image, these are still quite even, i.e that building has two different sized panes, just placed in random order. I'm looking for more than two different sized panes. So a completely random look to it. But you get the idea - hopefully http://www.edinburgharchitecture.co.uk/images/jpgs/ehq_paulzanre080220_4.jpg Link to comment Share on other sites More sharing options...
Bruce Hart Posted June 9, 2011 Share Posted June 9, 2011 Perhaps you could just copy a bunch of randomly spaced lines a bunch of times, and then shape merge it onto the poly all at once - or make the lines themselves renderable mullions? By the time you've tracked down a script, the above could be done in 5 minutes. I've done plenty of things like this, and have found that it is usually better to randomize the linework yourself (to be aesthically pleasing), rather than rely on an automated method. Link to comment Share on other sites More sharing options...
Fooch Posted June 9, 2011 Share Posted June 9, 2011 Try this http://www.scriptspot.com/3ds-max/scripts/the-bm-breaker Link to comment Share on other sites More sharing options...
Dave Buckley Posted June 9, 2011 Author Share Posted June 9, 2011 cheers guys. Bruce, I can assure you I wasn't going to just wait around Manual work it was until Fooch popped up. It's just a little cumbersome manually moving and slicing a selected polygon. Especially when its four facades, each 10+ floors I guess I could use the Shapemerge technique on randomly arrayed lines, however, I'm not a massive fan of 'compound' objects where I can help it. All is sorted now. The lines will still come in handy tho as renderable splines like you say for mullions. Cheers guys Link to comment Share on other sites More sharing options...
Nic H Posted June 9, 2011 Share Posted June 9, 2011 if you want more regular but random you could use the 'slice-bricks' fracture type in Rayfire I use it to make geometry paving. Link to comment Share on other sites More sharing options...
Bruce Hart Posted June 9, 2011 Share Posted June 9, 2011 Bruce, I can assure you I wasn't going to just wait around Manual work it was until Fooch popped up. It's just a little cumbersome manually moving and slicing a selected polygon. Especially when its four facades, each 10+ floors Ah I see. No I didn't think you would be sitting around I probably could have written that better. If I tried to use an Automated script for something like that - it would be just too easy. Some of the designers I work with would say: "no it's too busy - move the 3rd, 8th and 15th mullion 200mm to the left, and the 6th, 9th and 17th mullion 50mm to the right..... no...... that's wrong....... can you put it back to how it was last Tuesday?" You know how it is Link to comment Share on other sites More sharing options...
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