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simple hut


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1307746081.jpg

Studio/Institution: Justin Traylor Design Visualization
Genre: Residential Exterior
Software: Maya, Mental Ray, Photoshop
Website: http://www.jtraylor.com
Description:

Hello,

 

This is a personal project of mine, it's not a real place. I am always looking for constructive criticism, so comments are welcome.

 

Thanks,

 

Justin

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Thanks Tristan. The roof is painted on geometry using Maya's paint effects tool, and then the brush strokes were converted to polygons to render in mr. I didn't convert them to proxies, I rendered in layers. It adds a ton of polys and a lot of memory to the scene, but render time is actually not too bad. I rendered this out at 1920 pixels wide, and render time was about 12 min for the roof layer. Higher-res than that might cause problems though, not sure.

 

Try converting your vray fur to polygons first, and then create your proxy. See if that helps at all.

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Thanks Tristan. The roof is painted on geometry using Maya's paint effects tool, and then the brush strokes were converted to polygons to render in mr. I didn't convert them to proxies, I rendered in layers. It adds a ton of polys and a lot of memory to the scene, but render time is actually not too bad. I rendered this out at 1920 pixels wide, and render time was about 12 min for the roof layer. Higher-res than that might cause problems though, not sure.

 

Try converting your vray fur to polygons first, and then create your proxy. See if that helps at all.

I did convert them to polys first, and preview render were ok, but the moment i increased the resolution the render time became unbearable. the reason i asked because in mr you can do fg calculation in smaller resolution and reuse in bigger res. thank god for photoshop.

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