JustinTuaylou Posted June 10, 2011 Share Posted June 10, 2011 Studio/Institution: Justin Traylor Design VisualizationGenre: Residential ExteriorSoftware: Maya, Mental Ray, PhotoshopWebsite: http://www.jtraylor.comDescription: Hello, This is a personal project of mine, it's not a real place. I am always looking for constructive criticism, so comments are welcome. Thanks, Justin Link to comment Share on other sites More sharing options...
carlotristan3d Posted June 11, 2011 Share Posted June 11, 2011 nice one. how did you do the roof material? how long did it take to render? i did something similar using vray fur, then convert to proxy. but when i tried to render anything higher than 2400pixels, my machine crashes. ended up rendering separately and photoshopping. Link to comment Share on other sites More sharing options...
JustinTuaylou Posted June 11, 2011 Author Share Posted June 11, 2011 Thanks Tristan. The roof is painted on geometry using Maya's paint effects tool, and then the brush strokes were converted to polygons to render in mr. I didn't convert them to proxies, I rendered in layers. It adds a ton of polys and a lot of memory to the scene, but render time is actually not too bad. I rendered this out at 1920 pixels wide, and render time was about 12 min for the roof layer. Higher-res than that might cause problems though, not sure. Try converting your vray fur to polygons first, and then create your proxy. See if that helps at all. Link to comment Share on other sites More sharing options...
carlotristan3d Posted June 11, 2011 Share Posted June 11, 2011 Thanks Tristan. The roof is painted on geometry using Maya's paint effects tool, and then the brush strokes were converted to polygons to render in mr. I didn't convert them to proxies, I rendered in layers. It adds a ton of polys and a lot of memory to the scene, but render time is actually not too bad. I rendered this out at 1920 pixels wide, and render time was about 12 min for the roof layer. Higher-res than that might cause problems though, not sure. Try converting your vray fur to polygons first, and then create your proxy. See if that helps at all. I did convert them to polys first, and preview render were ok, but the moment i increased the resolution the render time became unbearable. the reason i asked because in mr you can do fg calculation in smaller resolution and reuse in bigger res. thank god for photoshop. Link to comment Share on other sites More sharing options...
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