ABK Posted June 16, 2011 Share Posted June 16, 2011 Hi all, I'm struggling somewhat with Vray proxies. I'm turning my object to a poly mesh and doing a mesh export (vray) then bringing it back in as a vray proxy file. However, my polygon count in the scene indicates that I am actually bringing geometry into the scene as opposed to just a proxy object - I am expecting the poly count not to increase on introducing a proxy objects into the scene. Is this correct? All advice and tips welcome! Antony Link to comment Share on other sites More sharing options...
erickdt Posted June 16, 2011 Share Posted June 16, 2011 What happens when you switch the display to bounding box? E Link to comment Share on other sites More sharing options...
BrianKitts Posted June 16, 2011 Share Posted June 16, 2011 What you are looking at is the polygons in your viewport, not the polygons at render time. If you run your test with an object that has a higher poly count than then number of faces in the export preview setting you'll see a difference. you'll still have polys based on the number of faces in preview that you set when you exported the mesh. If you want it to be lighter on your scene turn down the preview faces value when you make your proxy. Otherwise as Erick mentioned switch it to bounding box and you'll only have 6 poly's per object.... in the viewport. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted June 16, 2011 Share Posted June 16, 2011 I am guessing that when you created your Vray proxy you had it set to use 10,000 poly's in the proxy object. And the problem comes that the item object are creating a proxy of has roughly 1,000 faces. So when you created the proxy object, it actual made the preview placeholder nearly identical to the actual object. Try setting it to only use 100 faces when creating the proxy, and see what happens. EDIT: Or what Brain said. (Had to leave it spelled that way. ) Link to comment Share on other sites More sharing options...
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