Jump to content

confusion regarding lwf settings. please see if using correct settings


chow choppe
 Share

Recommended Posts

Hi everyone

 

after going through a lot of LWF expalanations on the net and finding different ways to achieve lwf i am a little confused about what settings shud go side by side. for eg when to use override while selecting bitmaps or saving outputs, whether to use srgb button or not in vray frame buffer , whether to change input gamma to 2.2 in max preferences , so just want to confirm if i am using the right settings and whether i am actually working in lwf now . please see attached screen grab

 

linearworkflow.th.jpg

 

also do we have to compulsorily use linear color mapping with lwf? or we can use exponential etc also? sorry if thats too dumb :-(

 

thanks

Edited by 3dsmaxed
Link to comment
Share on other sites

You could ask 10 different people and get 10 different responses. As far as I'm concerned I use whatever gives me the results I want when I open up the final image in photoshop. Let's say I look through my texture library and find a wood image, I want that wood to look exactly the same on the final render in photoshop as it did when I picked it from my library, so my gamma settings are configured to make sure that happens without me having to correct anything on import export or after opening in photoshop.

 

At the minute I save to .exr files and my gamma settings are 2.2, input 1, output 1, vray colour mapping is linear, colour mapping gamma is 1, srgb button is on in vray frame buffer. The only thing I change is that I override diffuse maps to 2.2 in the bitmap loader in max.

 

Seems to work for me, whether it's correct or lwf doesn't matter to me. I'm getting what I want out of the programs I use and it fits my way of working.

 

The reason you are confused is because you're reading how other people prefer to set it up so it fits their workflow. Just do whatever works for you. Is the client going to question whether you used True lwf when they receive the final image?

Link to comment
Share on other sites

What he said.

 

LWF made everyone aware of how gamuts effect our images, but unfortunately it was also sold as the be all end all to a great image. It is not. There are a lot of factors to a great image, and working in true linear doesn't rank as high as what people will have you believe. It is all just a matter of taste and style.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...