gputhige Posted June 21, 2011 Share Posted June 21, 2011 Hi, I have been rendering a few images for an Architect who primarily uses only white walls for all their structures. There is only another colour/texture in the whole building which is a stone cladding - normally grey. With this combination, most of my renders for this archt come out like a 2D render in 3DS Max with Vray. The whites are just a white wash and there is no life in the image. I have noticed the earlier guy was giving a blue tint to the white walls which give it a neat finish. I am really unable to get this in my images and would surely loose this account if I donot do something about it. I always tend to use basic white (never 255.255.255) and the sun light at least 90 degrees away from the camera. Need some tips on this. Enclosed are two images 1. Fully white washed 2. Another done by the earlier guy for the same archtct. Thanks much for the responses. GP Link to comment Share on other sites More sharing options...
Thablanch Posted June 21, 2011 Share Posted June 21, 2011 As you mentionned, do not use pure white.. I tend to put a little bit of yellow You could also use exponential / reinhardt instead of linear. This avoids the overwashed zones, but takes away a little bit of contrast. Link to comment Share on other sites More sharing options...
notamondayfan Posted June 21, 2011 Share Posted June 21, 2011 Also your textures look flat because the look like they are missing bump, reflection, specular, etc. Also, on the 2nd image, you have no contrast / shadows on the white walls which again makes everything look flat. I'm guessing the sun is hitting both faces, so just move the sun so it doesn't shine on both façades. Link to comment Share on other sites More sharing options...
gputhige Posted June 21, 2011 Author Share Posted June 21, 2011 Thanks Alan and Dean for the responses. Just wanted to know if it is any better if I use a texture map instead of just a colour for the white walls. Yes there are no maps for the white wall in the second image and its pure colour (white at about 230/230/230 or so). Regards, GP Link to comment Share on other sites More sharing options...
notamondayfan Posted June 21, 2011 Share Posted June 21, 2011 Yes always use maps for that textured look, I presume it should be like plaster? Have a look on cgtextures.com, they have some good bitmaps there you can use. Link to comment Share on other sites More sharing options...
gputhige Posted June 21, 2011 Author Share Posted June 21, 2011 Yeah. The walls are like plaster and its not even stucco. There lies the problem 'cause its a plain wall. No bumps and probably no texture too. But I guess maps are a must to avoid this 'all white' issue. Thanks for the tip on cgtextures.com. Will try this out. Rgds, GP Link to comment Share on other sites More sharing options...
archigem Posted June 21, 2011 Share Posted June 21, 2011 You need to work upon your techniques. There is no thumb rule to having the sun at particular angle. The pure white will never work. Play with the settings and shadows. And my dear friend why did you use that childish back mirror with a camera :-D ??? stop wasting time on that kind of useless thing and learn more about the real techniques. See the architectural photography and study them. Link to comment Share on other sites More sharing options...
gputhige Posted June 22, 2011 Author Share Posted June 22, 2011 Hi Prashant thanks for the revert. As mentioned earlier, the white is not pure and lowered down to about 230..Any specific suggestion on the image ? BTW, did not understand about the back mirror with a camera. Not sure if this happened unintentionally, but did not know what aspect you were commenting on? Rgds GP Link to comment Share on other sites More sharing options...
archigem Posted June 22, 2011 Share Posted June 22, 2011 (edited) Ok... I think it's not in the image done by you.see the image by the other guy. Few observations: your shadows are too sharp even at the longer distance. (see the tree's shadow- it's unrealistic.) Sky is not matching with the sun and environment. Make the glass transparent and put some curtains, may be of some mild color. that will add the depth to the windows. right now it's again reflecting the white. Material of wood is not good. IMO camera angle is also not good, as I say earlier study the architectural photography. good luck. Also.. at least make one face of the building in the shadow. Edited June 22, 2011 by archigem Link to comment Share on other sites More sharing options...
gputhige Posted June 22, 2011 Author Share Posted June 22, 2011 Thanks Prashant, these are good points. Will try out once again with all the feedback recd. Thanks once again Rgds, GP Link to comment Share on other sites More sharing options...
archigem Posted June 22, 2011 Share Posted June 22, 2011 Thanks Prashant, these are good points. Will try out once again with all the feedback recd. Thanks once again Rgds, GP you're welcome :-) Link to comment Share on other sites More sharing options...
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