Matt McDonald Posted June 21, 2011 Share Posted June 21, 2011 I'm converting a model from VR to MR. The folks who previously worked on the model applied textures by creating a 200+ slot multi-subobject material and then applied a Material ID modifier to each piece of geometry. This might have worked well for them but MR doesn't like it one bit. I'm trying to find a script which will break the multi-sub into individual materials. Bonus points if it can then figure out what ID the material was and assign it to the geometry directly (it doesn't need to detach objects or faces). Any help would be sooooooo greatly appreciated. Matt Link to comment Share on other sites More sharing options...
Matt McDonald Posted June 23, 2011 Author Share Posted June 23, 2011 I found one that works for me. http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id The only requirement is that I first collapse everything in the scene to one mesh. Overall, it's pretty easy to use. I hope this helps someone else. Link to comment Share on other sites More sharing options...
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