R.Stewart Posted June 23, 2011 Share Posted June 23, 2011 I'm trying to create a drain that would surround a pool. I created a loft with for the drain, the loft was just a thin little rectangle type thing that had a slight dip in the middle. I planned to use the proboolean as you do to make the holes so I created a box to subtract away from the drain and I used the spacing tool to array the box around my pool. I went to a great effort to get them all into place and now when I try the proboolean it leaves the top half of the box and makes it a part of the drain. Also when I try boolean it does the first one fine then the second one fine but it patches back up the hole from the first one:mad: You can see in the picture what I mean. Is this a good way to go about this? What would you do? I look forward to hearing form you;) Link to comment Share on other sites More sharing options...
Nic H Posted June 23, 2011 Share Posted June 23, 2011 dont use booleans - they suck in max loft your shape so it has teh desired amount of segments around the pool (single faced) - then edit poly - select poly - inset poly by face - delete poly - shell Link to comment Share on other sites More sharing options...
R.Stewart Posted June 23, 2011 Author Share Posted June 23, 2011 Really? but I have about 4000 holes in my drain. That seems a bit draining haha Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 23, 2011 Share Posted June 23, 2011 More draining than trying to boolean them one at a time?? Boolean might work ok, but you should attach all the boxes into one object first, then do the boolean. Link to comment Share on other sites More sharing options...
R.Stewart Posted June 23, 2011 Author Share Posted June 23, 2011 Yeah that would be the smart move. People better love my drain. Likely not though. Link to comment Share on other sites More sharing options...
Bruce Hart Posted June 23, 2011 Share Posted June 23, 2011 Hi Richard, I guess you have learnt a thing or two about booleans now but unless that drain is an integral part of the image I would suggest just texture mapping it - possibly with opacity and bump. Failing that you should go with the suggestions above. Link to comment Share on other sites More sharing options...
R.Stewart Posted June 23, 2011 Author Share Posted June 23, 2011 Hey Bruce I sure have learnt a thing or two about booleans and I haven't got much good to say about them to tell the truth. Check this guys drain out. I have major drain envy. http://forums.cgarchitect.com/66279-indoors-swimming-pool.html I want to get in close to the pool like this so I really want realism there. See how you can see into it. My computer keeps crashing when I try to attach the boxes .... 8GB of RAM and it's Maxin out. Could it have to do with using the spacing tool? Would they all share some connection now? Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 23, 2011 Share Posted June 23, 2011 I would draw the thing in plan as a 2d spline. You can array the rectangles for the holes then add a perimeter rectangle and extrude. If you need to add the dip in the middle just connect the edges using editpoly modifier and adjust the height as necessary. Link to comment Share on other sites More sharing options...
R.Stewart Posted June 23, 2011 Author Share Posted June 23, 2011 (edited) so you mean draw the whole thing out in plan including the holes just as pure line work. Then extrude. Good approach. I just downloaded a revit trench drain, imported the spline representing the outline of the pool into revit, laid the drain around the line. about to import into max now and try the bend modifier get the drain around the curved parts. I'm excited:cool: Edited June 23, 2011 by R.Stewart Link to comment Share on other sites More sharing options...
R.Stewart Posted June 24, 2011 Author Share Posted June 24, 2011 I would draw the thing in plan as a 2d spline. You can array the rectangles for the holes then add a perimeter rectangle and extrude. If you need to add the dip in the middle just connect the edges using editpoly modifier and adjust the height as necessary. Ok folks what do you think about my drain? You damn well better love it!! Revit drain didn't work out when trying to get it around curves so I drew the lines 2d in plan view in auto cad with just 2 of the 'whole' lines, imported into Max and used spacing tool to array them around the pool with a little fiddly adjusting at the corners, tried to extrude the full drain in one go and crashed my computer. So I broke it up into sections and this is one of them. Obviously it's not just about the drain anymore it's about being in control. Taste that in the air? That is the sweet taste of victory. Big ups Stef you know what time it is:cool: [ATTACH=CONFIG]43455[/ATTACH] Link to comment Share on other sites More sharing options...
zhopudey Posted June 24, 2011 Share Posted June 24, 2011 Another method would be a tiled gradient ramp map in opacity as well as vray displacement, applied on a single face object. Link to comment Share on other sites More sharing options...
R.Stewart Posted June 24, 2011 Author Share Posted June 24, 2011 Another method would be a tiled gradient ramp map in opacity as well as vray displacement, applied on a single face object. Yes well after having my computer crash countless times trying to model this thing I think mastering some kind of opacity map would be advantageous. Link to comment Share on other sites More sharing options...
beestee Posted June 24, 2011 Share Posted June 24, 2011 It would seem that RailClone from iToo was born to do this sort of thing. Could probably even do it with the free version! Link to comment Share on other sites More sharing options...
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