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arnold, brazil, vray


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I need one of theese to start producing stuff.

I´m aware of the fact that a skilled artist(I´m not) can work fine with 3ds max 2.0, technical and artistic skills(Christopher, you bore!), but still, I´ll tell you my secrets and you tell me yours.

By the way wellcome scott kirvan!!!!!!!!!

Should I buy vray or brazil or should I try to get the Arnold.

In my experience, arnold is the ethereal render engine number one, it has that feel, no other engine can achive by just pressing buttons. But still it it lacks some production speed and almost no one but the betastesters can get hold of it. I´m not into the technical stuff but maybe its because its extremely nice and fast brute force algorithms, its basically artifact free, only increase samples and rendertime and you get what you want!

Brazil against vray. Tell me.

In practise, you want to produce up to 3k images artifact free, both interior and exterior architecture and you want the diffuse intereflections to look good. Don´t bother the stuff that you can render in layers. Why don`t anyone use a real project, go through the difficulties he faced, moneywise, timewise, technically and eastetically and then let people with access and licences to the different renderers try to beat him in all aspects. The way you really can compare different renderers projectwise instead of rendering a zillion instances of teapots with reflections and refractions, who cares!!!

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If you are looking for a "make me an artist" product, you are better off at paying an artist to do your work for you... So far that product does not exist. Thank God! The true advantage of GI is that it saves you 100 of hours of setting up realistic fill light, and does a better job.

 

The fact that rendering engine X can render X zillion teapots has a much bigger implication. An artist that uses these tools would be able to make the leap that rendering a zillion teapots means that it can render a city, or a forest, or a zillion mullions, etc...

 

If you like the images in the galleries then hire the artist that made them rather then buying the rendering engine.

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Well, VRay Free is really great when you know what you're doing. It has a few disadvantages when compared to the payed version (VRay Material and other advanced things). Check out the www.vrayrender.com gallery and forums. They showcase some impressive works done with VRay Free.

[]

Rick

 

[ February 19, 2003, 02:41 PM: Message edited by: Rick Eloy ]

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:winkgrin:

right now is probably the best time ever to date to be involved in cg visuals.....resonable priced hardware/software choices that even 18 months ago were pipe dreams to produce photoreal imagery in a realistic timeframe.

whatever bolt on render engine you opt for (and to be honest the max/viz gi does not seem that bad once you get used to it)there is still no "make art now" button, although it is now one hell of a lot easier to produce a halfway decent visual with diffuse daylight for example than in the past.

whatever you do or opt for it will take time and practice and a lot of research to know the foibles of your setup in order to extract the best without having to think about how to do it

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