hopkins9999 Posted June 24, 2011 Share Posted June 24, 2011 Hi, I have a scene that when I try to render in Fry, it fails because I have 1000+ objects that don't have texture mapping! Is there a way round this? I'm only using a simple lambert material on most and glass on a few planes. thanks Link to comment Share on other sites More sharing options...
Jan Posted June 24, 2011 Share Posted June 24, 2011 you could select all the objects without texture coordinates and add a simple Planar UVW. For a more specific solution on the fry side you should comment it in their support forum. Regards Link to comment Share on other sites More sharing options...
RayOfLight Posted June 25, 2011 Share Posted June 25, 2011 just make sure every object in 3dsMax has default mapping or apply UVW Mapping modifier. Although Fryrender should not crash on missing texture maps (it should apply default box mapping to each object with missing UV coords) Link to comment Share on other sites More sharing options...
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