Jason Matthews Posted June 29, 2011 Share Posted June 29, 2011 Can anyone explain to me where or how to setup texture paths so that other computers can read them? I am doing an animation and I have set all of my paths through the asset tracker (texture maps, proxies, etc). I can get all computers to render, they just can't find the texture maps. All paths are setup to look at my network places, then computer name, then into the shared folder containing all of the maps. Thanks, Link to comment Share on other sites More sharing options...
matthewgriswold Posted June 29, 2011 Share Posted June 29, 2011 In the past I've copied the Texture Maps to the same folder on every computer, like C:\Maps. This gets redundant, copying the same texture to multiple computers-especially as I add new maps later in a project-but it ensures that one texture path can be set in 3ds Max and each computer reads it's own C:\Maps folder during render time. There are probably better ways of doing this, like UNC paths or something, but I'm not experienced enough with networking to give a good explanation. Others can chime in... Link to comment Share on other sites More sharing options...
Jason Matthews Posted June 29, 2011 Author Share Posted June 29, 2011 I actually just got everyhting to work using Backburner. All paths are UNC (relative) instead of absolute. Thanks for the feedback. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted June 29, 2011 Share Posted June 29, 2011 Why relative instead of absolute? I am not sure if that is causing your problems, but I would rather go with the method that is pointing directly at the files. Less of a chance for problems. Also, type this into your maxscript listener. If will change the way Asset Tracking display the confirmation that your textures are found. This way you can double check, and make sure they are reading from the server. ATSOps.CheckNetworkPaths = true Link to comment Share on other sites More sharing options...
Jason Matthews Posted June 30, 2011 Author Share Posted June 30, 2011 (edited) This is really irritating me now. Yesterday, I got the renderings to work perfect. Today, I had a fatal error in Max. I had to restart the backburner manager computer and restart BB Manager and Server on the respective computers. Now, the rendering goes through to the BB servers and they start processing the texture maps. They get a little way through and my BB manager computer loses connection with the servers. And it happens at random spots. Any suggestions? Also, a few minutes after I cancel the rendering via BB Monitor, my servers establish contact with my manager again. CHG, I typed in "ATSOps.CheckNetworkPaths" and it came back as "true". Edited June 30, 2011 by Saturn Link to comment Share on other sites More sharing options...
Jason Matthews Posted June 30, 2011 Author Share Posted June 30, 2011 Why relative instead of absolute? I am not sure if that is causing your problems, but I would rather go with the method that is pointing directly at the files. Less of a chance for problems. Also, type this into your maxscript listener. If will change the way Asset Tracking display the confirmation that your textures are found. This way you can double check, and make sure they are reading from the server. ATSOps.CheckNetworkPaths = true CHG, Because i have to go through "network" it automatically changes "network" to "\\". So my path looks like this: "\\Desktop-58\Project Name\Textures". Do you think the "\\" is causing the issue? I have my entire folder shared on the computer and all computers in the farm can see each other and have full permission to all files. Also, I just checked the "check for maps" button in Vray and it kicks back saying "missing". Link to comment Share on other sites More sharing options...
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