mzagorski Posted April 4, 2003 Share Posted April 4, 2003 Ive seen some website showing textures for say... a floor made from tiles, but somehow, a second material is defined to show where parts of the floor is worn away using some kind of mask. Can anyone explain how I can do this in Max 5? Thanks Link to comment Share on other sites More sharing options...
jucaro Posted April 4, 2003 Share Posted April 4, 2003 There was a tutorial from 3dtotal featuring texture masking and blending. http://www.3dtotal.com/team/tutorials/haraszti1/Haraszti1.asp I hope this helps Link to comment Share on other sites More sharing options...
mzagorski Posted April 4, 2003 Author Share Posted April 4, 2003 Thanks Jucaro - but - There's a way to do this without using geometry and that is what Im trying to find!... I want to make a material that does this. Link to comment Share on other sites More sharing options...
nisus Posted April 4, 2003 Share Posted April 4, 2003 use blend materials and a mask eventually you can use the mix maps too rgds nisus Link to comment Share on other sites More sharing options...
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