danb4026 Posted July 7, 2011 Share Posted July 7, 2011 In my example, I created a 300' x 50' plane with 1000 length and 150 width segments. I then used Topology within graphite modeling to create a running bond pattern. Then I selected all faces, beveled using "by polygon" to create the extruded bricks.[ATTACH=CONFIG]43693[/ATTACH] This created a object with 526K polygons. I have my reasons for creating geometry rather than displacement or mapping. It was while using "bevel settings" and adjusting the height and bevel amount settings that everything came to a grinding halt. The operation took a couple of minutes to perform. Is this operation more taxing to the memory, cpu, gpu or the software itself? Can anything be upgraded to speed this type of operation up? I am using Max 2012 and have 12GB RAM, i7 2600K processor @ 4.2Ghz, and a GTX 580 card. While looking at the windows performance monitor, the CPU usage range was about 15% and the memory usage was around 4.5GB. Link to comment Share on other sites More sharing options...
mattclinch Posted July 7, 2011 Share Posted July 7, 2011 CPU. and it won't be a multi-threaded function of max, hence why it's only using 1/8th of your available CPU power (12.5%). Link to comment Share on other sites More sharing options...
danb4026 Posted July 7, 2011 Author Share Posted July 7, 2011 Thanks Matt. So I gather there is nothing that can be done to speed up the process other than a more powerful CPU. Link to comment Share on other sites More sharing options...
mattclinch Posted July 8, 2011 Share Posted July 8, 2011 you could do, but you have a pretty powerful processor there already. easier and less costly just alter your working method to something a little bit more efficient than extruding 150k polys at once. model one brick and then array? Link to comment Share on other sites More sharing options...
Superkames Posted July 12, 2011 Share Posted July 12, 2011 CPU. and it won't be a multi-threaded function of max, hence why it's only using 1/8th of your available CPU power (12.5%). It was right with 3dsmax 2011 or previous version , 3dsMax 2012 is a little improve 1 core fulload and other cores also load (but not full) . 12.5% is wrong too , the Intel's Hyper-Threading Technology just make the multi threaded program ~ 20-25% faster . Link to comment Share on other sites More sharing options...
danb4026 Posted July 12, 2011 Author Share Posted July 12, 2011 So I guess something like a Boxx 7600 or 8500 series configuration with multiple CPU's would be a good fix. What would I need to upgrade my machine to multiple CPU's? I am sure a multiple CPU supporting MB, but what else? Link to comment Share on other sites More sharing options...
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