john2000 Posted July 7, 2011 Share Posted July 7, 2011 Hello, I am trying to create a clean render but I am experiencing a lot of noise as you can see. (please see attached). I decided to use brute force to try and solve the issue. Here are my settings Primary bounce: Brute force Secondary bounce: brute force Subdivis: 50 Secondary bounces:3 Adaptive amount: 0.9 Noise Threshold: 0.001[ATTACH=CONFIG]43695[/ATTACH] The lower half of the roof has a stucco bump map it - bump isn't that much The other thing I thought could be effecting it is the grass - I haven't rendered out much grass before. Any help would be most appreciated - Thank you Link to comment Share on other sites More sharing options...
FreakyDroid Posted July 8, 2011 Share Posted July 8, 2011 Using sharpening filters like mitchel or catmul make the nose more apparent with brute force. Its a method I'd never use though, as it takes so much time. But if you really want to stick with it, increase the max subdivision in the image sampler. Don't go too high though, it will take forever to render. Link to comment Share on other sites More sharing options...
Alyosha Posted July 8, 2011 Share Posted July 8, 2011 This seems more like a brute force issue, as in hasnt calculated for long enough/too low subdivs for the given scene...also check the noise treshold in the sampler settings in v-ray tab... Link to comment Share on other sites More sharing options...
Alyosha Posted July 8, 2011 Share Posted July 8, 2011 and seriously, use IR map + LC....-) Link to comment Share on other sites More sharing options...
notamondayfan Posted July 8, 2011 Share Posted July 8, 2011 Yea I too would use IR & LC, and try using the colour threshold (untick "use DMC sampler thresh" in vray DMC image sampler) and set the clr thresh to 0.001. This should give a noiseless render. Noise can also be generated in numerous ways though, from materials, to lighting. One thing to quickly check is to ensure all vray light planes aren't intersecting any geometry as a few weeks back I had horrible noise, and it was cause by an intersection. Deano Link to comment Share on other sites More sharing options...
john2000 Posted July 8, 2011 Author Share Posted July 8, 2011 (edited) Thanks very much for the good feedback and help. i just found out that I had lights intersecting with geometry. Yes, I agree that brute force in not my settings of choose but I was desperate because no matter what I did the noise was not going away. It is a good lesson - Because this was an exterior job, I thought that I could short cut on modeling for the interior walls etc. As a result my interior is pretty messy when you look at the geometry. So it makes it harder to position lights without crossing over another object. Next time I will keep my interior nice and clean - and do it right the first time round. Cheers and thanks again Edited July 8, 2011 by john2000 Link to comment Share on other sites More sharing options...
salvador Posted February 2, 2012 Share Posted February 2, 2012 Same thing over here. Light planes instersecting geometry = noise, even with very high settings. (1hr rendertime for a 1600x800 image with white mtl overrride). Finally noise free; I better start taking down my settings since I'm not trying to push quality through sampling / subdivisions anymore. Thanks go to notamondayfan Link to comment Share on other sites More sharing options...
shafeeqpp Posted April 15, 2012 Share Posted April 15, 2012 how to use vray sun exterior scene Link to comment Share on other sites More sharing options...
salvador Posted May 3, 2012 Share Posted May 3, 2012 how to use vray sun exterior scene Check out the tutorials: /http://www.spot3d.com/ It's better if you go step by step than if you try for anyone to explain in pure text in here. Good luck. Link to comment Share on other sites More sharing options...
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