lee81070 Posted July 11, 2011 Share Posted July 11, 2011 I have a project where I need to create a sphere with a hair/fur modifier and then explode it. Ideally the PArray blast with gravity effect is the best solution for the blast itself, but I cannot get the hair to render on the exploded objects. I tried converting the hair to mesh and all that did was cause Max to crash. Using 3DSMax 2010 with Mental Ray. Any ideas so very welcome. Link to comment Share on other sites More sharing options...
Tommy L Posted July 11, 2011 Share Posted July 11, 2011 are you exploding a head? cool. brains and everything? I did a little experimentation with hair. I just put it on balls and made the balls bounce to music. I think your on the right track, dont convert the hair to mesh though. Just use the particle bomb and explode the base mesh. Get that right first then start growing hair from the exploded mesh. Hair is pretty intelligent, I cant remember if I used gravity, I think you'll need the gravity for the mesh but the hair pretty much takes care of itself. Link to comment Share on other sites More sharing options...
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