gstovell Posted July 12, 2011 Share Posted July 12, 2011 Studio/Institution: freelanceGenre: Residential InteriorSoftware: C4D R12Description: Hey everyone - really new here - and very, very new in arch-viz. Working on a kitchen for an interior portfolio. First time I've done interior lighting and I'm not happy with it. So - 2 questions: what else does this image need in order to pop (textures, composition, modeling, etc.) and please help me to fix the lighting. I've been staring at this way too long. Right now I have a sky, a very bright infinite light outside with hard shadows, a single spot out in the hallway behind the kitchen, 2 spots coming down from the light fixture above the island, one spot coming in above the range and one single omni light in the middle of the room. - all lights are white except for the sun which has a hint of yellow. Help! Plus - everything is way too grainy! Can't figure out why. Also - can anyone point me to a 'take me by the hand-step by step- how to light a room" tutorial in Cinema4D R12 Link to comment Share on other sites More sharing options...
gstovell Posted July 23, 2011 Author Share Posted July 23, 2011 Worked on it for a few days (learned a bit more about GI and AO). Feedback? I'd love to get this one right before moving on to the next one. Thanks. -g Link to comment Share on other sites More sharing options...
fourdimensions Posted July 23, 2011 Share Posted July 23, 2011 My little bit of advice comes as follows: 1. I think the ao has been over done a little... you really want to try and achieve a subtle effect...it needs to be there but not obvious when you see the render. Just wind down the opacity when you you comp it on a tiny bit. 2. Get some extra "texture" on to the white surfaces. Almost nothing as a perfect flat finish. The majority of surfaces have many tiny imperfections. Look for some plaster bumps or make one. - Same with the wood. Get some subtle wood grain bump going. 3. Get on the net and google a similar ref image for every key model in your scene and do your best to mimic the finish's e.g. reflectivity and the physical material textures (bump/smooth and so on). 4. Try and add some stronger definition between your light sources. Due to the exposure sun light would in a lot of cases be quite burnt out. By reducing your ambient light you could achieve a higher level of realism. It's good in an image to try to achieve both ends of the light spectrum (even if it's in small subtle areas) e.g. - burnt light and very dark shadows. This will make your image a lot more dynamic and interesting. If I think of anything else I'll add it on :-) Tom. http://www.FourDimensions.co.uk Link to comment Share on other sites More sharing options...
BenM08 Posted July 25, 2011 Share Posted July 25, 2011 It may just be a focal length thing on your camera but for some reason I have an issue with the scale throughout the scene. Im trying to picture if I were standing in the kitchen where things would sit height wise. It feels a bit squished down and a person would seem huge in there but it could just be me. The background picture right now is a bit distracting and I feel you could find something to fit in your scene more comfortably. I would take a look at your stove texture if you are going for a stainless steel, or steel, metal texture I would perhaps look at some ref pics of how those surfaces/texture react with light right now its feeling a bit flat and grey (although some nice spec highlight on the top portion). Keep up the good work though its definitely coming along and this last post showed a huge improvement with your lighting! Link to comment Share on other sites More sharing options...
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