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Multy MR Problems


izrut
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the picture speaks for itself...but although:

mental ray renderer,GI and FG, Sky DUME, mr material for the architecture and stardat self-illuminating for the dume

the blink under the fridges didn't chanege even when I put 5000 samples of FG and radius range tested max 20cm, min 2cm - max 70cm, min 7cm

Texture same problem as before :) - it does not show as preview in material editor...is it custumizing in max I'm missing?!

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The bottom of the ref is probably the same material as the the rest. If you are tossing out MR errors for that material, try resetting the scene as said, try a standard Max material.

 

What is going on here; the material is bright and highly reflective. When a photon or FG ray is bounced from the floor to the underside and back to the floor...., they loose very little energy from the bounce and decay is minimal (small distance of travel) so the area is very illuminated-as bright as the original and even multiplied becuase the rays keep bouncing with little energy loss. Solution would be to put a standard black diffuse material with about 5-15% reflectivity, to the meshes that face the floor.

 

Hopefully this is helpful

 

rgrds

WDA

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10x wda :)

thereticly I agree with U...but in this case your solution was not an option...

I reseted the max and started arrainging the lightning from scratch - step by step and I removed the artifacts some how

I only found out what is causeing one of the (the black spots on the tables) it was inproper mesh - next time U've got an artifact check the mesh.

Under the fridge - it's still a mystery :)

 

At the moment I'm rendering...posts later ;)

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