izrut Posted August 13, 2004 Share Posted August 13, 2004 the picture speaks for itself...but although: mental ray renderer,GI and FG, Sky DUME, mr material for the architecture and stardat self-illuminating for the dume the blink under the fridges didn't chanege even when I put 5000 samples of FG and radius range tested max 20cm, min 2cm - max 70cm, min 7cm Texture same problem as before - it does not show as preview in material editor...is it custumizing in max I'm missing?! Link to comment Share on other sites More sharing options...
Harjeet Singh Posted August 14, 2004 Share Posted August 14, 2004 have you tried reseting the scene? i mean select all and "save selected". It helped me in a bit similar situation. regards Link to comment Share on other sites More sharing options...
izrut Posted August 14, 2004 Author Share Posted August 14, 2004 yes I did...still testing...post result later.. Link to comment Share on other sites More sharing options...
William Alexander Posted August 14, 2004 Share Posted August 14, 2004 The bottom of the ref is probably the same material as the the rest. If you are tossing out MR errors for that material, try resetting the scene as said, try a standard Max material. What is going on here; the material is bright and highly reflective. When a photon or FG ray is bounced from the floor to the underside and back to the floor...., they loose very little energy from the bounce and decay is minimal (small distance of travel) so the area is very illuminated-as bright as the original and even multiplied becuase the rays keep bouncing with little energy loss. Solution would be to put a standard black diffuse material with about 5-15% reflectivity, to the meshes that face the floor. Hopefully this is helpful rgrds WDA Link to comment Share on other sites More sharing options...
izrut Posted August 14, 2004 Author Share Posted August 14, 2004 10x wda thereticly I agree with U...but in this case your solution was not an option... I reseted the max and started arrainging the lightning from scratch - step by step and I removed the artifacts some how I only found out what is causeing one of the (the black spots on the tables) it was inproper mesh - next time U've got an artifact check the mesh. Under the fridge - it's still a mystery At the moment I'm rendering...posts later Link to comment Share on other sites More sharing options...
izrut Posted August 14, 2004 Author Share Posted August 14, 2004 here it is it's not best result, needs more tuneing but for preview I think is fine Link to comment Share on other sites More sharing options...
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