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Snaps Toggle...


ktate403
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I am trying to use snaps toggle 2.5 without fully understanding it.

When I googled, it came up with: "2D/2.5D/3D Snap Toggle: This button controls how your transformations snap to the geometry of the fields/environment that you’re working in." What is meant by "transformations" in this context?

How does snaps toggle work--how do I do it? For ex., I have two rectangles

that I need to "snap" together on th x y axis.

What do I do?

 

Thanks

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The 3ds max help file is an excellent resource with descriptions and examples.

Don't "Google" it, just search the help file and expariment with it to see how it works.

In this context transformations mean how you move/rotate or scale your object.

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From the help files: " take precedence over axis constraints. If you activate an axis constraint, such as Restrict to X, you can move the object only in X. But if you then turn on snaps, Restrict to X is suspended and not used.

But, in my book, axis constraints are used along with the lock (use spacebar to toggle lock).

So, it must be that snaps aren't used in this case. Or, what do you think?

Also, rhe first post was from the help files; it just ended up on google.

Edited by ktate403
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There is an excellent video on Autodesk website for this..

What 2.5d snap does, exemple: Go on a TOP view, you have a rectangle on the floor and an other rectangle with a Z elevation of 50 units. With the 2.5d snap activated, always in a top view, you will move the second rectangle and snap it to the rectangle laying on the ground level.

From a top view, they are aligned, but if you swivel the view a little, in a user or perspective view, you will se that they are not at the same height.. so they did "snap" on the X and Y axis, but not on the Z axis.

This tool is usefull to align objects that are not on the same plane. (Align objects, in a row)

Always use this tool from a flat view ( Top, bottom, left, right, front) but not from a user or perspective view

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