marto Posted July 24, 2011 Share Posted July 24, 2011 Studio/Institution: noneGenre: Residential ExteriorSoftware: SKP/MODO/PSWebsite: http://www.americanbacon.comDescription: Hi. Longtime listener, first time caller... I'm trying to start doing high quality archviz. Dug up an old Sketchup model I did for a client and started attempting to make it believable. I'd love to hear any comments or suggestions you might have for me. Thanks and I'm hoping to one day get up to the level of some of the amazing work done in here. Mart Link to comment Share on other sites More sharing options...
dwsel Posted July 24, 2011 Share Posted July 24, 2011 Hello! I'm beginner myself as well, but what strikes me here at the first look: - you've got random clumps of grass on the back plane (background) while front lack plants totally - I expect the desert scene to be lit brightly with strong directional sun while yours looks like on a cloudy day (lit with skylight only) Link to comment Share on other sites More sharing options...
marto Posted July 25, 2011 Author Share Posted July 25, 2011 yup and yup. i wasn't brave enough to tackle foreground plants and bushes yet. soon though... and i only used the HDRI to light this and not a directional sun too. i was afraid that adding a directional light or physical sun would conflict with what the HDRI was doing. is there a way to have them coexist? what do people usually do? also: when modeling, do most people smooth or bevel hard edges and corners or is that overkill (e.g., where two walls meet, etc.)? Link to comment Share on other sites More sharing options...
BenM08 Posted July 26, 2011 Share Posted July 26, 2011 well even when using an hdri as an ibl I will usually always have a directional light within the scene to cast my shadows where I want them. As far as beveling or smoothing, I almost always do one or the other since nothing technically has a perfect hard edge. Which one you choose to do usually depends on 1. how far from the camera it is 2. How sharp or soft the hard edge really is in its material etc. hope that helps Link to comment Share on other sites More sharing options...
marto Posted August 12, 2011 Author Share Posted August 12, 2011 ok. i'm back for round 2! i've gone ahead and placed the house into its more natural context on a cliff overlooking northern california coast where it's actually being built. i dumped the desert and worked on making the environment pretty believable. did i succeed in that? i'm still not sure that the stucco texture is working. all veg is post-work in PS. please feel free to rip it apart. i could use good criticism so i can develop an eye for this type of thing. thanks very much! m Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now