Demiantje Posted July 26, 2011 Share Posted July 26, 2011 Studio/Institution: rinaldovreekenClient: testGenre: Residential InteriorSoftware: 3DS MaxWebsite: http://testDescription: Hello everybody, Well this is my first time here. I am practising my skill 3D. So i thought it is a good idea to ask people for help. Made an image of a living room, i was wondering if you were are able to help with things such as lighting, materials and render setup so i can can get a realistic image. So any advice / crits are very welcome. greets Demiantje Link to comment Share on other sites More sharing options...
Wrender Posted July 27, 2011 Share Posted July 27, 2011 Is this mental ray, vray, ...... or what? The walls look mottled, which is an indication that your lighting is not diffused properly. Materials need more detail - especially the floor. Is this a wooden floor? Reflections on glass. Outside should be either a little more blown out or needs a background map to the horizon line. Link to comment Share on other sites More sharing options...
Demiantje Posted July 28, 2011 Author Share Posted July 28, 2011 Hello Wrender, thank you for yout comments. I used mental ray and as i light source i used daylight system. Do you know reason why the light is not diffused properly? For render proporties i used for antialising (high:min 1, max 16) soft shadow precision:1x default final gather precision: medium glossy reflections precision: high quality glossy refraction precision : high quality For the outdoors i didnt use anything yet, because i want to focus on the inside now. Its a laminat floor, but the floor is much to shiny and is to reflective i think for now. I will upload a new image this weekend. greets Demiantje Link to comment Share on other sites More sharing options...
Wrender Posted July 28, 2011 Share Posted July 28, 2011 It appears you're not using GI in tandem with FG. This is probably the culprit - but hard to say without seeing your actual settings. Upload some screenshots of your render settings and we can attempt to diagnose your scene. Link to comment Share on other sites More sharing options...
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