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Poly Extrude Falloff


Cjmcphail
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Hi Guys,

 

I’m finding myself wondering how the attached image was modelled, I found it in an architectural magazine.

 

I appears to be some kind of fall off edit poly extrusion, I have tried to figure out how to replicate it but and all out of ideas. can anyone help?

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Second guess is that any of the pin screen tuts might shed some light.

 

First guess was to use Design Reforms tuts like follows (mine is simplified from the target image):

 

- make a single plane

- instance it a lot

- select all instances

- apply an Affect Region for the height with falloff

- apply a noise to shake it up

- apply an Edit Poly and slap the Z button to level off each plane again

- apply a Shell to thick them up

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Second guess is that any of the pin screen tuts might shed some light.

 

First guess was to use Design Reforms tuts like follows (mine is simplified from the target image):

 

- make a single plane

- instance it a lot

- select all instances

- apply an Affect Region for the height with falloff

- apply a noise to shake it up

- apply an Edit Poly and slap the Z button to level off each plane again

- apply a Shell to thick them up

 

I have done a few tests, and Im thinking that using this method with a bit of set up time is going to be the best way to get this effect

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