aristocratic3d Posted August 3, 2011 Share Posted August 3, 2011 Hi guys, May be something easy but difficult for me as I dont know. Is there any way to set individual object ID for each object in the scene by selecting them all together? Its annoying to select each object and set ID individually. Thanks for the help. Abdullah Link to comment Share on other sites More sharing options...
luckymutt Posted August 3, 2011 Share Posted August 3, 2011 Run this into the Maxscript listener window (the pink window in the lower left): for i = 1 to geometry.count do geometry[i].gbufferChannel = i Link to comment Share on other sites More sharing options...
Trick Posted August 4, 2011 Share Posted August 4, 2011 (edited) This script should handle most of your Object ID needs: http://www.scriptspot.com/3ds-max/scripts/idtool You can also randomize the ID's over selected objects so you will have seperate masks for each of them Edited August 4, 2011 by Trick Link to comment Share on other sites More sharing options...
aristocratic3d Posted August 8, 2011 Author Share Posted August 8, 2011 Thanks guys! It was a great help. It worth $$. I would want to owe you a lemon juice. Link to comment Share on other sites More sharing options...
Oleksandr Kramer Posted August 13, 2011 Share Posted August 13, 2011 Hi guys, May be something easy but difficult for me as I dont know. Is there any way to set individual object ID for each object in the scene by selecting them all together? Its annoying to select each object and set ID individually. Thanks for the help. Abdullah This script can help you assign ID for the objects and materials. Also you can automatically create MultiMatteElement for Vray renderer or MatteRenderElement for Mental Ray renderer. EffectsChannelSet Link to comment Share on other sites More sharing options...
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