chow choppe Posted August 8, 2011 Share Posted August 8, 2011 hi everyone i need help regarding a project which i am starting to render and i need tips on how to handle a big scene like that. its a lot of apartments ( basically one type of block 12 storied copied a lot of times ) and i will be needing a lot of landscaping cars people site elements etc so i want to work efficiently from start. till now my one block of apartment is ready. please give me suggestions on how to handle this scene? i have heard xrefs does the job but i had been using proxies till now. when i use xref what needs to be part of the Base scene? and i apply material to xrefs in their individual files or after xrefing them into the scene? because i will be using light in base scene and if i texture the xref in separate scene the materials wont look right as it will be a different environment. please help me guys . just trying to avoid crashes here ATM i am going through xref tutorials but would love suggestions from experts who have been through this Thanks Link to comment Share on other sites More sharing options...
Devin Johnston Posted August 8, 2011 Share Posted August 8, 2011 I'd use proxies because I don't think xrefs give you the memory savings that proxies do. Link to comment Share on other sites More sharing options...
sanmb Posted August 9, 2011 Share Posted August 9, 2011 Hi Chow, It is just a suggestion. I prefer proxies in xref scene. Link to comment Share on other sites More sharing options...
chow choppe Posted August 20, 2011 Author Share Posted August 20, 2011 thanks everyone for the replies. just curious that how keeping proxies inside xrefs will be better than putting directly into the scene in terms of memory saving. Also is there any way to check the total number of poygons during rendering. with 7 i get the viewport polygons but while i am placing trees using multiscatter i dont get their count using the 7 key any ideas? regards Link to comment Share on other sites More sharing options...
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