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Exporting from MicroStation?


RyanSpaulding
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I can't speak for bringing in a microstation file directly into max/viz, but as for other file formats, I use the file link manager in max (have to have subscription) or viz and it seems to keep the normals facing the correct way. Is that what you mean by "mucking up"? Anytime I get, or have to work with a Microstation file, I always export to AutoCad.

You might want to search the forums for similiar topics, this type of topic has generated some lively discussions. Good luck.

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The "mucking up" I'm referring to is flipped normals, vertecies out of place that must be welded, it's very time consuming.

 

Here's the full deal. I know Max/Viz. I work for a company that does MicroStation visualizations and training. MS is very good at line work and measuring radius, parallel lines, ect. It's weakness is rendering/lighting/texturing.

 

Essentially, I wanna know how mucked up the file will be if it is built in microstation, then brought into MAX to light/texture/ect. If I can export from MS to CAD, how nicely does a CAD file import into Max/Viz?

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hey ryan,

 

we use microstation at my firm with viz 2005. so far so good. the main designer i have been working with created the model in MS, I then textured and rendered it with radiosity. there have been a few inverted faces, but that is easily fixed with the normal modifier.

 

the courses (between block and brick etc) are separate boxes made in MS, and there are no artifacts or light leaks. i thought that would be an issue with radiosity.

 

hope it works out,

 

chuck

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hey ryan,

we use microstation at my firm with viz 2005. so far so good. the main designer i have been working with created the model in MS, I then textured and rendered it with radiosity. there have been a few inverted faces, but that is easily fixed with the normal modifier.

 

So what file format are you exporting into Viz? I haven't started it the importing into Max/Viz yet. Did you run into any snags? I'm interested in the technique you are using.

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we export the 3d model as a DWG and import that into Viz. all the layers are there, and the boxes etc are separate. it comes in as a complete model, not as a mesh with nothing but geometry (think sketch up).

 

i cant remember running into any snags really, just a few reversed faces.

the geometry was clean and measured out correctly.

 

sawyer-

 

there arent individual bricks modeled, just solids that have the maps applied. the image has 3 types of maps applied, block below, glazed brick (green) and the combination. the mixed one was made with a "brick maker" from lincoln bricks. or acme. not sure. you can download it and make some crazy stuff. hope that makes sense.

 

chuck

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