coolhand Posted August 10, 2011 Share Posted August 10, 2011 (edited) I have been stuck for days now. This is my first project with Vray and I can't seem to get even close to what I get with mentalray and arch-design materials. Here's a breakdown Vray 2.0 3ds max 2012 90 percent of materials are from vraymaterials.de Wood was done by me (results look great in mental ray with the same maps applied) Color mapping: Exponential, Dark 1, Burn 1 ,Gamma 2.2 (max settings were adjusted to 2.2 as well) Lighting with vray lights in the light fixtures. I had sun and sky but I took it out to reduce possibilities of culprits. Physical camera: fstop 4 SS 100 ISO 100 I have searched and searched these forums can't find something similar and I cant get my materials to be vibrant and photo-realistic as you usually see with vray. I feel like im missing something basic, something Im possibly overlooking... The weird thing is, when I render with a standard vray material as the override it looks like a decent base. I bet its a check box im not selecting somewhere Edited August 10, 2011 by coolhand Link to comment Share on other sites More sharing options...
Dave Buckley Posted August 10, 2011 Share Posted August 10, 2011 can we see the nice mr version? Link to comment Share on other sites More sharing options...
coolhand Posted August 10, 2011 Author Share Posted August 10, 2011 I didn't render this scene in mental ray, I was referring to a different scene. Sorry for the confusion Link to comment Share on other sites More sharing options...
AubreyM Posted August 11, 2011 Share Posted August 11, 2011 Since all of the materials are affected then it's not the materials but the render settings most likely. Post a screenshot of your render settings and we may be able to spot something. As a rule I won't use materials downloaded from vraymaterials without looking at them real careful first. You do have GI on right? Link to comment Share on other sites More sharing options...
BrianKitts Posted August 11, 2011 Share Posted August 11, 2011 switch your color mapping from exponential to linear (1/1). With exponential you are clamping all of your illumination and flattening all of the contrast out of your scene. I personally can not think of any scene that should ever be rendered in exponential color mapping. With linear color mapping you may have to tweak some of your lighting because with your current setup you won't know if any of them are blasting the scene. Once the lighting is set properly, you'll get a better read on your materials and will probably have better results. Link to comment Share on other sites More sharing options...
Jason Matthews Posted August 11, 2011 Share Posted August 11, 2011 switch your color mapping from exponential to linear (1/1). With exponential you are clamping all of your illumination and flattening all of the contrast out of your scene. I personally can not think of any scene that should ever be rendered in exponential color mapping. With linear color mapping you may have to tweak some of your lighting because with your current setup you won't know if any of them are blasting the scene. Once the lighting is set properly, you'll get a better read on your materials and will probably have better results. x2 Link to comment Share on other sites More sharing options...
coolhand Posted August 11, 2011 Author Share Posted August 11, 2011 [ATTACH=CONFIG]44244[/ATTACH][ATTACH=CONFIG]44245[/ATTACH][ATTACH=CONFIG]44246[/ATTACH]Alright gents, suggestions taken: Switched to linear 1:1:1 Uploaded rendersettings Took out all interior lights re-added sun + sky with portals outside of windows (no glass in between outside and interior) Screenshots attached. Link to comment Share on other sites More sharing options...
Dave Buckley Posted August 11, 2011 Share Posted August 11, 2011 I wouldn't use plane lights as portals, they work fine without that checkbox. Your render settings seem quite low which isn't helping. Why have you got Optimized Atmospheric Evaluation checked? Any chance you can post the scene? Could be the material settings? Link to comment Share on other sites More sharing options...
coolhand Posted August 11, 2011 Author Share Posted August 11, 2011 Thanks for the reply's I unchecked the skyportal check box and attached are my material settings. I don't think I will be able to upload the scene (my apologies in advance). [ATTACH=CONFIG]44247[/ATTACH][ATTACH=CONFIG]44248[/ATTACH][ATTACH=CONFIG]44249[/ATTACH] Link to comment Share on other sites More sharing options...
coolhand Posted August 15, 2011 Author Share Posted August 15, 2011 I figured it out... For those who are interested, I did not export the scene correctly from sketchup, therefore materials and light were calculations were incorrect. Export your scene from sketch up as a 3ds max file. Link to comment Share on other sites More sharing options...
erkutacar Posted September 8, 2011 Share Posted September 8, 2011 plus i think u should unlock fresnel in ur materials.. not everything has the same reflections and refractions.. set the glossiness and ior values properly for each material.. Link to comment Share on other sites More sharing options...
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