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advanced user question - real time collision detection during modeling?


Pyrex
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I've always wondered this, but now I'm at the point where knowing if this is possible or not would greatly increase my workflow. My current project involves a lot of rocks on terrain, or think of it as pebbles. It is a very time intensive thing to place each rock on the terrain - it takes hours. Is it possible to assign some sort of collision detection where I can just drag rocks onto a terrain and have them set on the terrain by themselves, and detect where to stop and prevent passing through? That would really make my life a lot easier.

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MrCAD - that's a great little plugin, I didn't know it existed, you might have just saved me a lot of time.

 

MBetke - I did consider using a particle solution, but I've never used it with the Reactor physics.

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