CEJ1976 Posted August 15, 2011 Share Posted August 15, 2011 Hi, Has anyone noticed that sending an image to render over a network using strips, if you are using the light cache the strips will return slightly different. Does anyone have a way around this that doesn't include precalculating the Light cache on a single machine? Cheers. Link to comment Share on other sites More sharing options...
Devin Johnston Posted August 18, 2011 Share Posted August 18, 2011 You have to pre render the IR and LC before using the split scanline feature of Backburner, if you don't you'll get strips that are different. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted August 18, 2011 Share Posted August 18, 2011 Not that I'm aware of. GI is calculated just ever so slightly on different machines. You can stretch the pre-calced GI maps 2x in size. For example. If your final render is 2000x2000, you can render your GI maps and 1000x1000 and size them up. This method works well in a pinch, though you do lose some finer detailing. But nothing that can be fixed in post. Link to comment Share on other sites More sharing options...
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