Jon Berntsen Posted August 18, 2011 Share Posted August 18, 2011 Studio/Institution: NorgeshusGenre: Residential ExteriorSoftware: 3d studio max, v-ray 1.5, photoshopDescription: I'm looking for suggestions for how to improve this illustration. Will be grateful for every idea. Anyone? Btw this is the raw render, and I haven't done anything in Photoshop yet. If you have any suggestions for treatment types in photoshop I'd also be happy. Thanks. [ATTACH=CONFIG]44427[/ATTACH] Link to comment Share on other sites More sharing options...
AubreyM Posted August 19, 2011 Share Posted August 19, 2011 Right off the top I'd say do something with the rocks, especially the ones around the driveway and near the house. A lot of them look like the same rock scattered around. They need more texture variation too. The tree beside the house is a little iffy too. Aside from that I think it's a great image. Love the lighting and textures. Link to comment Share on other sites More sharing options...
Jon Berntsen Posted August 21, 2011 Author Share Posted August 21, 2011 Aubrey, thanks for your reply. I'll try adding more unique rocks, plus improving the realism of that three. Will update as soon as I get a chance! Link to comment Share on other sites More sharing options...
redheadx Posted August 22, 2011 Share Posted August 22, 2011 Great image! I agree the rocks on the driveway feel off. Try moving them to the edge of the drivway to blend them in with the grass. The 5 small green trees on the left look flat. On the lower patio the material seems to traveling at a angle and them changes into another material. UVW mapping should fix that. On the left edge above the driveway it looks like a garden hose but Im not sure. Either remove it or have it be more clear on what it is. good stuff! Link to comment Share on other sites More sharing options...
pumbaa Posted August 24, 2011 Share Posted August 24, 2011 These guys pointed out exactly what I was going to mention The worst I think is the tree they mentioned, looks very CG. I'd also say the material of the door frame look sort of flat, and the material of the bars (entrance & garage) could maybe also use some extra love, right now they the shine on them sort of looks like some kind of a photoshop effect. Very nice otherwise dude, I especially enjoy the facade texturework. Link to comment Share on other sites More sharing options...
Tron Posted August 24, 2011 Share Posted August 24, 2011 Nice image. I hope you don't mind, but I took a run at it in photoshop. I increased contrast, tonal adjustment, glares on the bright spots, noise on the dark ones, quick fake DOF (I hope you composited out a a/o layer and z-depth layer), chromatic abb., vignette, and a slight desaturation (images are too ritch right out of buffer for me). Hope this helps you pick a direction. [ATTACH=CONFIG]44512[/ATTACH] Link to comment Share on other sites More sharing options...
Fooch Posted August 25, 2011 Share Posted August 25, 2011 Another thing to think about is the image is too centered. As a composition, more left terrain will put the building at the 1/3 line which is better cinematic wise. Link to comment Share on other sites More sharing options...
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