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Interior, need suggestions and criticism


ArchoX
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1314366053.jpg

Studio/Institution: Personal
Genre: Residential Interior
Software: 3dsmax, Vray, Irfanview
Description:

Hello guys. I came from Blender/Yafaray programs where i worked like 3 years and now i came to 3dsmax and vray for more job interview. With these two programs i working like a week, but i am learning very fast because the programs are very similar. Im trying to mimic my old result from Blender to 3dsmax and i am trying to do better and more realistic render.

 

Its not final. I need some critics and suggestions to my picture and of course how to do better materials and render. I am beginner on these things.

Thanks.

Edited by ArchoX
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It would help to know what your render settings are in able to make some suggestions.

I like to use the Adaptive DMC Sampler with Catmull-Rom as the Anti-Aliasing filter and Rienhard for the color mapping.

 

Off hand though I would say reduce the amount of ambient occlusion, it's too obvious in the corners.

I like the wood textures and shelving unit, the seat cushion could use some bump or a different fabric though.

The cushion could also use a turbo smooth as you can see the chamfers on the edges.

It looks like you applied a wood texture to the side of the box on the top shelf.

The shelf braces on the left side underneath are green?

 

It's a good start.

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For the modeling, take a look at your smoothing groups inside of edit poly. The edges of your bed are faceted. try using auto smooth and that should clear it up. Same for the frame. I would also add pillows and a blanket. Max has a cloth modifier that will work real nice

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Hello guys, i updated the first post with new picture - suggestions and criticism welcomed as always.

 

Now i will try upgrade the planks texture and their model and then add pillows. The last stage will be lighting and render setup.

 

Catmull-Rom as the Anti-Aliasing filter and Rienhard for the color mapping.

I am using Mitchell-Netravali and exponental color mapping because the burnout of the light.

Edited by ArchoX
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