ArchoX Posted August 22, 2011 Share Posted August 22, 2011 (edited) Studio/Institution: PersonalGenre: Residential InteriorSoftware: 3dsmax, Vray, IrfanviewDescription: Hello guys. I came from Blender/Yafaray programs where i worked like 3 years and now i came to 3dsmax and vray for more job interview. With these two programs i working like a week, but i am learning very fast because the programs are very similar. Im trying to mimic my old result from Blender to 3dsmax and i am trying to do better and more realistic render. Its not final. I need some critics and suggestions to my picture and of course how to do better materials and render. I am beginner on these things. Thanks. Edited August 26, 2011 by ArchoX Link to comment Share on other sites More sharing options...
AubreyM Posted August 22, 2011 Share Posted August 22, 2011 It would help to know what your render settings are in able to make some suggestions. I like to use the Adaptive DMC Sampler with Catmull-Rom as the Anti-Aliasing filter and Rienhard for the color mapping. Off hand though I would say reduce the amount of ambient occlusion, it's too obvious in the corners. I like the wood textures and shelving unit, the seat cushion could use some bump or a different fabric though. The cushion could also use a turbo smooth as you can see the chamfers on the edges. It looks like you applied a wood texture to the side of the box on the top shelf. The shelf braces on the left side underneath are green? It's a good start. Link to comment Share on other sites More sharing options...
redheadx Posted August 22, 2011 Share Posted August 22, 2011 For the modeling, take a look at your smoothing groups inside of edit poly. The edges of your bed are faceted. try using auto smooth and that should clear it up. Same for the frame. I would also add pillows and a blanket. Max has a cloth modifier that will work real nice Link to comment Share on other sites More sharing options...
ArchoX Posted August 26, 2011 Author Share Posted August 26, 2011 (edited) Hello guys, i updated the first post with new picture - suggestions and criticism welcomed as always. Now i will try upgrade the planks texture and their model and then add pillows. The last stage will be lighting and render setup. Catmull-Rom as the Anti-Aliasing filter and Rienhard for the color mapping. I am using Mitchell-Netravali and exponental color mapping because the burnout of the light. Edited August 26, 2011 by ArchoX Link to comment Share on other sites More sharing options...
chaoticlove Posted August 27, 2011 Share Posted August 27, 2011 Very nice work, my 2 cents: the rug could use some hair and fur or a displacement map what is the material on the wall next to the bed? i cant make it out Link to comment Share on other sites More sharing options...
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