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Displacement Map ?


mr.t
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Yes i've done that but i want to see the effect i.e how much it deforms the surface in the viewport before i render. Is this possible as it does show this in the max help but doesn't explain how to do it?

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It looks like the map is affecting the physical geometry in the viewport. I was wondering if it can be previewed like this so you can line up the effect with other things going on in the scene without having to render off the image?

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If throw up an image on here by using screen grab or printscreen and then paste it into the photoshop then post it or if you have max 8 or 9 then we can take a look at the file once it's zipped with a link so we can download it. I don't have the newier viersons of max i have max 9 so i cannot help if you have the newer versions of max

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I didn't think there was any way to see the effects of displacement in a viewport as I was under the assumption that it was only calculated at render time. It would seem to me that if it was possible it would slow a good computer to a crawl.

If I am wrong please correct me.

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this is what i have make sure you make on your plane about 200 by 200 width and length segs then add your display modifier then add your image spin the strength up-to about 1000 then you should see the effect if not then i have no idea why it not working for you Tom.

 

this is just a quick and dirty with a diamond image

 

http://imageshack.us/photo/my-images/691/replacemtn.png/

 

The image was to big to load

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I didn't think there was any way to see the effects of displacement in a viewport as I was under the assumption that it was only calculated at render time. It would seem to me that if it was possible it would slow a good computer to a crawl.

If I am wrong please correct me.

 

You are correct, displacement that is derived from a material map will only be seen at render time. If you use the Displacement Modifier you can see the results on your mesh in the viewport. Note that this will only affect the mesh as far as it is sub divided... In other words, you won't see a highly displaced effect like grass in your viewport.

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