Tim Saunders Posted August 23, 2011 Share Posted August 23, 2011 Not sure if this is the best location for this thread, since it is probably generated from some other software other than max, but I may be wrong. Not sure where else to ask though. I want to create a Quicktime orbital like this one: http://anatomy.med.umich.edu/qtvr/qtvr_orbit_model.html But I will use an architectural scene, like a building, or a room with the ceiling removed. Should be easy enough. I created 16 views and rendered the images with the target all in the same location. But how can I merge them together so people can spin around the object in Quicktime? Thanks for any help you have to offer. Link to comment Share on other sites More sharing options...
datacrasher Posted August 23, 2011 Share Posted August 23, 2011 (edited) Are you talking about just merging one scene into another or are you talking about merging the images together into one? i think you can use the Ram player that's built into max you can merge the images into one scene. or if you have access to combustion this is a better program to do compositing Edited August 23, 2011 by datacrasher Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 25, 2011 Share Posted August 25, 2011 http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775855 came across this one, you can view FBX files within the quicktime viewer. Did a simple test and seems OK, although it didn't export vray or mentalray materials only standard. jhv Link to comment Share on other sites More sharing options...
jsf Posted August 26, 2011 Share Posted August 26, 2011 To create a spin around view of the outside of your building activate a viewport to a perspective or camera view (that is placed outside the building) and then export the file out as a DWF. The output is viewable in Autodesk Design Review. To make a QTVR view of an interior space check out Pano2VR from gardengnomesoftware.com. In this instance you can render out the top, bottom, and four side views and then import them into PanowVR. Link to comment Share on other sites More sharing options...
Joel Gray Posted August 30, 2011 Share Posted August 30, 2011 A 'nodal' Quicktime VR is where the interactive camera is looking outward from a single point, as opposed to a Quicktime VR Object where the camera moves around an object (flipping from frame to frame as you scrub back and forth on the QT image). Here are examples of the Quicktime object you're talking about http://www.diamondimages.com/object_movies.html . As I recall, there used to be a plugin for this that shipped with 3D Viz many, many years ago, but I haven't seen that functionality in 3ds Max since they stopped developing 3D Viz. I'm interested in doing some of these 'object' VR's myself, but I'm thinking it's going to require a 3rd party plugin to make it work or possibly you could simply use an image sequence and Quicktime Pro to get the desired result. Link to comment Share on other sites More sharing options...
Joel Gray Posted August 30, 2011 Share Posted August 30, 2011 Yeah, it took some searching but here's what you need... The guys at Cebas have it all figured out for you. It's a bummer that this isn't still a part of Max because I used to do these object VR's all the time (or maybe I had the Cebas plugin and I simply forgot about it:() http://www.cebas.com/index.php?pid=product&prd_id=9&feature=709 Have fun! Joel Link to comment Share on other sites More sharing options...
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