mr.t Posted August 24, 2011 Share Posted August 24, 2011 http://www.veho-uk.com/main/shop_detail.aspx?article=163 Particularly the creased foam rubber part. I can get the shape but not sure on the creases? Link to comment Share on other sites More sharing options...
datacrasher Posted August 24, 2011 Share Posted August 24, 2011 Tom if they don't have to be the same as the website you can search on Google. there are a lot of tutorials out there search 3ds max model headphones tutorials. here is one link http://tutorialsfor3dsmax.blogspot.com/2010/11/earphones-3ds-max-modeling-tutorial.html Link to comment Share on other sites More sharing options...
danb4026 Posted August 24, 2011 Share Posted August 24, 2011 I would probably use a bump or displacement map rather than modeling. I attached a simple example of use of a displacement map.[ATTACH=CONFIG]44510[/ATTACH] Link to comment Share on other sites More sharing options...
AubreyM Posted August 24, 2011 Share Posted August 24, 2011 I agree with Daniel, you could do it with the cut tool but a bump/displacement map would be easier. Link to comment Share on other sites More sharing options...
mr.t Posted August 24, 2011 Author Share Posted August 24, 2011 Cool - cheers guys! Link to comment Share on other sites More sharing options...
greyoxide Posted August 24, 2011 Share Posted August 24, 2011 I was intrigued by your question so I gave it a shot myself. Here is a render [ATTACH=CONFIG]44515[/ATTACH] and here is a link to where you can download the model and textures. Inside you will find a displacement map for the foam parts of the earphones. I hope these prove useful, and thanks for the challenge. Link to comment Share on other sites More sharing options...
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