AveryBibeau Posted August 28, 2011 Share Posted August 28, 2011 Is there any way to add realistic blurring based on distance to shadows with the Vray sun? In real life when the sun ray hits an object the shadow is blurred the further away it is from the initial hit. Like with a window during sunset the shadow is very stretched and the bottom of the window's shadow tends to be a little sharper whereas the top tends to be a bit more blurry. Am I missing something? All my Vray Sun and Sky renders in Maya have solid shadows with almost no variation in value Link to comment Share on other sites More sharing options...
stormchaser Posted August 28, 2011 Share Posted August 28, 2011 you might want to check this page http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm size multiplier helps blur the shadow, also the location of the sun in the sky matters evening sun blurs more but most probably because shadows are quite long. Link to comment Share on other sites More sharing options...
sanmb Posted September 7, 2011 Share Posted September 7, 2011 Hi Avery, Try v-ray sun settings and v-ray settings on spot 3d. Link to comment Share on other sites More sharing options...
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