plastic Posted September 7, 2011 Share Posted September 7, 2011 Here is my latest script. I'm working on something bigger and this is like a side product of some algorithms I'm researching. I find it pretty useful personally (as opposed to some of my scripts that I never use myself ) This is not a general use retopologizing (is this a word?) tool. The limitation is that it operates in world space only, with the Z axis up. That's why I'm targeting it at terrain modelling. Basically it wraps a grid onto any surface, or spline cage (contour lines), and trims the result, looking from the top. Since the grid is always aligned to X/Y, it's very easy to select rows of vertices for further modeling. Anyway, here is the download: Populate:Terrain I'm looking forward to feedback and suggestions! Link to comment Share on other sites More sharing options...
Justin Hunt Posted September 7, 2011 Share Posted September 7, 2011 Nice one, just downloaded it, will let you know how I go Thanks jhv Link to comment Share on other sites More sharing options...
MD Posted September 7, 2011 Share Posted September 7, 2011 This looks great - very handy. Thanks for sharing! Link to comment Share on other sites More sharing options...
Justin Hunt Posted September 8, 2011 Share Posted September 8, 2011 Just played a little and what a great tool. Just what I need thanks Link to comment Share on other sites More sharing options...
MBetke Posted September 8, 2011 Share Posted September 8, 2011 Indeed. I'm always amazed about the magic what small scripts can do. I can't live without some of them. Link to comment Share on other sites More sharing options...
ulp Posted September 8, 2011 Share Posted September 8, 2011 Fantastic script this, what a useful tool. I'll definitely benefit from it! Link to comment Share on other sites More sharing options...
re vit Posted September 8, 2011 Share Posted September 8, 2011 Marc, First off Sorry for offtop Please update your billboard manager, I really miss it. Please! Link to comment Share on other sites More sharing options...
plastic Posted September 8, 2011 Author Share Posted September 8, 2011 Marc, First off Sorry for offtop Please update your billboard manager, I really miss it. Please! You mean, Tree Shop? I think it still works, but 3ds max 2010 started breaking the installing procedure. I have plans for a scattering tool with similar functionality, but not longer targeted at trees, since everything is 3d trees now, and Forest Lite is a great free tool for that. Link to comment Share on other sites More sharing options...
re vit Posted September 8, 2011 Share Posted September 8, 2011 (edited) oops sorry the Treeshop.. exactly! I could not make it work in 2010. Now I'm on 2012 and it does not work there. I used it mainly for people entourage (not for the trees- you 're absolutely right). The tree shop was bug free and it's a pity you discontinued it. Edited September 8, 2011 by 1rv Link to comment Share on other sites More sharing options...
postite Posted September 9, 2011 Share Posted September 9, 2011 Nice piece of script ! Thxx Link to comment Share on other sites More sharing options...
BrianKitts Posted September 13, 2011 Share Posted September 13, 2011 I'd give this a script of the year award (if one existed) I'm definately a fan. One suggestion though would be great to put a maximum on the grid size when preview is on, I just accidentally typed in 150150 as a width because I missed the tab key while entering the numbers, it locked up max losing the work since my last save. Link to comment Share on other sites More sharing options...
plastic Posted September 14, 2011 Author Share Posted September 14, 2011 Hi Brian, Thanks for your feedback. I will think of a way to handle this, as well as a way to cancel the calculation. Link to comment Share on other sites More sharing options...
s_tether Posted September 15, 2011 Share Posted September 15, 2011 Thanks very much for this, been looking for a way to do this easily for a while of imported large (>10km2) ground triangulations from ground modelling software (KeyTerra Firma). Really tidies the mesh up and reduces the number of polygons (some imported are over a million polygons, can now reduce that to about 100,000) After adding a turbosmooth modifier the ground looks great. Once again, many thanks. Just one little niggle, if there are too many subdivs max seems to crash ! Link to comment Share on other sites More sharing options...
plastic Posted September 16, 2011 Author Share Posted September 16, 2011 I'm aware of the slow performance with high subdiv settings. I'm currently writing my own optimized boolean algo instead of using slow max booleans for edge trimming. If all goes well you can expect a significant speed boost for 2.0! Link to comment Share on other sites More sharing options...
plastic Posted September 28, 2011 Author Share Posted September 28, 2011 Here is a teaser of what's coming in Populate:Terrain 2.0. Voxel surface generated from point clouds (Points or Mesh/Spline verts). This will allow clean surfaces from even the dirtiest imported CAD terrain data. Since only verts/points are used, it doesn't matter if the contour lines are broken, or if there are issues with the mesh topology. Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted October 4, 2011 Share Posted October 4, 2011 Looks good marc, Thanks for sharing. I'm sure its a lot faster/nicer than my old 'SimCloth drape' that i do to get the same effect. Link to comment Share on other sites More sharing options...
gustav_gans Posted November 20, 2011 Share Posted November 20, 2011 hi plastic! is there any way to preseve inner corners? as you can see in the attached images Populate:Terrain is always closing them. (geometry is imported from autocad, simple lines and splines) - thanks for your answer. plugin is a great peace of work!!! Thanks Gustav Link to comment Share on other sites More sharing options...
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